Comments
Lincolnshire, EnglandawsmPhil4 years ago

I'd absolutely love to do something like this. I'm having tonnes of fun on these really competitive co-op runs atm.

Lincolnshire, EnglandawsmPhil4 years ago

It might be a good idea to decide on how we handle runs which become essentially unbeatable due to job changes or general game updates like the BLU changes mentioned by Sir_VG. A few examples I have in mind are: the 8-man story dungeons Castrum Meridianum and the Praetorium which used to have skippable cutscenes so any runs done when cutscenes were skippable are no longer possible to beat; the BLU changes making some strats impossible; and, hypothetically, if one of the fastest jobs for dungeon speedruns has some major changes that reduce its speedrunning abilities, how would old runs be handled? I'd like to know others' ideas on this but one I'd thought of is that we have to submit a current game patch number (5.0, 5.05, 5.1 for example) with the run we're submitting which is displayed in a column along with the player names, date and video link. This way the actual fastest runs are still on display but it is easy to distinguish the best runs for the current state of the game. I'm not sure how viable this is considering that old runs don't have this, but it could be figured out from the submission date. Any more ideas?

blahpy and lunamilegaming like this
Lincolnshire, EnglandawsmPhil5 years ago

@ZantePrayer completely agree, now that more of the individual levels are accessible to solo and unsynced groups, I would also like to see the changes you mentioned. I'm not sure about the current situation though.

ZantePrayer likes this
Lincolnshire, EnglandawsmPhil5 years ago

TBH I still like the idea of doing an entire raid tier in a single run. Perhaps the full raid category could remain on the full game page and then the individual levels, Turn 1, Turn 2 ...ect, could go on the individual levels section (beneath trials perhaps, under a new header called Raids). If we were to keep the full tier runs as a category it would be nice to have the timing rules determined and stated in the rules. As there is nothing there at the moment I've been hesitant to post any runs, if I do I will use the sum of the in game times as I think its unfair to include load times although an RTA timer could also work I suppose.

Lincolnshire, EnglandawsmPhil5 years ago

On the full game leaderboards there are categories for each of these, none of them have a solo category though which is why I've not submitted anything to them. Perhaps they could do do with an expansion? For example like the dungeons they could be separated into individual levels with the synced, solo and party runs whilst maintaining the full coil runs as well. Other than raid content I had the idea of a new "100%" category for dungeons in which a run consists of defeating every enemy and claiming every chest. Edit: also not sure how the timing works for a full run of a raid, I assume we'd use the cumulative time for each instance's in game time.

Catori-Mapiya likes this
About awsmPhil
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