Threads
IsraelYarmiplay1 year ago

As of today, only Vanilla (Unmodded) or Pudding Mod (Visual changes only) will be accepted. Any mods that change fundamental game-play aspects (including Level Editor, More Menu, Mouse and Dice Mods) will not be accepted. When/If more mods are added in the feature, the general rule would be that "harmless" visual changes are allowed, and game-play changes are not.

GreatDayJay, grnts and 4 others like this
IsraelYarmiplay3 years ago

First, you should join the discord: https://discord.gg/Mrf2Yw7 Second, when mod applications are up, it'll be in announcements channel on discord.

If it's not there, it means current moderators are not accepting new moderators, just wait until applications are up again. Don't ask "When will applications for mods will be up again?", they will be up when more moderators are required. Don't ask or beg, publicly or in DMs, to be mod despite applications being closed, you will not get anything and just waste everyone's time.

Bottom line: it's only possible to become mod when mod applications are up, be in the discord to know when they are up.

Gaming_64, grnts and 7 others like this
IsraelYarmiplay3 years ago

Mods have a life too, usually there's like 50 runs to verify at least at any given time, probably more.

The message after submitting a run says verifying can take up to 2 weeks - so that's the time frame you should expect your run to be verified.

If you literally just submitted your run and expect it to be verified within the hour, this thread is here to pop your delusions, the mods aren't here to speedrun run verifications, so chill and just wait like everyone else.

If you want your runs verified more quickly, use in-game timer (Press T) and make sure your video doesn't have any weird lag.

Duder88, RADI0_FACE and 15 others like this
IsraelYarmiplay3 years ago

All of the Mutli Mode runs are now being spread out between the categories as a sub category of 1 apple, 3 apples and 5 apples, so the records will look weird for a while because we are moving each run manually.

Please be patient :)

Poisson, EthaN., and Rhino97 like this
IsraelYarmiplay3 years ago

window.snake.speedrun(); Or just Press T Updated my own guide: https://www.speedrun.com/snake_game/guide/pqvhe

Also note that rules have been updated: "Timing starts as soon as you press the arrow key on your keyboard. Timing ends as soon as you collect the last apple for the respective category. If the built in timer was used, submit your time according to that, if not it will have to be retimed manually."

Zumi, kkthebeast and 5 others like this
IsraelYarmiplay3 years ago

While ticking "emulator" makes sense, what's the point of Web/Android when you already have "Web" and "Mobile App"?

For example: Having "Mobile app" version + "Web" platform makes no sense, since "mobile app" means it must be on android. Am I missing something? Thanks

IsraelYarmiplay3 years ago

He got 160 seconds, not 150 seconds. Please fix, thanks :)

120 seconds (2 minutes) + 40 seconds = 160 seconds

Reverse and afnannen136 like this
IsraelYarmiplay4 years ago

So, a bug has been fixed, where "The logic for finding an unoccupied cell for the new apple wasn't taking Pacifist into account and was assuming that the snake was occupying a unique cell for each of it's body segments". Let's call it "Apple spawning bug", or ASB for short. This ASB that's been found only affected peaceful mode.

ASB has been fixed, and now apple spawns in peaceful mode make sense during late game, which is mostly relevant for the 252 category. You can no longer play with ASB. CLTincknell (developer of the game at Google) said: "You guys will have to decide whether you want to reset the Pacifist 252 leaderboard for it."

So now, let's talk about beating sub6 without ASB. The main factor to getting a sub6 time without ASB, kind of like how it was with it, is getting really solid early game.

Without ASB, I managed to get a 6:18.930 with relative ease, which is a comfortable 2nd place behind my sub6 and 10 seconds ahead of the rest. Link: For that 6:18.930 no ASB run: The 25 for this is 35s, which is top 10 The 50 for this is 1:14.6, another top 10 The 100 is 2:34, 4th place And 252 a respectable 2nd place on the leaderboards behind my sub6 with ASB - which I got mainly with a 100 time of 2:16 in that same run. If I had got to 100 in 2:16 without ASB, assuming same pace, this 252 no ASB would've likely also have been a sub6 or very close, so getting to current ASB WR and beating it without ASB is possible in my opinion. Of course it's not gonna be easy, getting to sub6 even with ASB is not easy. But the grind and road there isn't really different.

Since my ASB sub6 does feel like at the end the bug was majorly "optimized", to the point of getting that many apples in a row right at the end, I wouldn't mind just switching that WR for the "no ASB" 6:18 - if you guys feel like it really has that much of an impact, but it'd only mean I'd have to "re-earn" my sub6 spot, which is within reach given enough grind. Such a grind would require getting really good 25 and 50 times too, on top of a solid 100.

We could also do something like this: https://www.speedrun.com/afterbirthplus#11_Char Where ASB would act the same as "co-op baby" acts in that leaderboards. The main flaw with this idea is that you can't play with ASB anymore, but I still wanted to have this brought up.

Conclusion: I feel like the leaderboards should remain unchanged, or at most, switch my sub6 with ASB for 6:18.930 without ASB on 252, or maybe the extra column idea, or perhaps some other idea I didn't think about - that isn't resetting 252 peaceful. I also think that 100 and lower apple categories should remain untouched, since ASB barely affected them.

Thoughts?

Cytruss, KilleDragon, and totol like this
About Yarmiplay
Twitch streamer. Gamer and weeb.
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