Yeah that’s right. Just need to jump out of ic and back into it. It has tight window which is why it’s difficult
I have two suggestions on this level. The first is to skip the slide in the beginning with walking on the foreground objects instead (might be slightly faster). Then the big drop can be done faster with this
Well it’s going to be faster than the normal power-up run since you can start every level with a power-up thats in it. So it changes the run to be a sorta Ng+ where you changed the level. Same goes with killing enemies or bosses. What are the rules surrounding the reply function anyways
If you are on a power up spawn location and choose to replay the level there. You will spawn at the start of the level with the power up. This could be called item smuggling and I wonder if it should be banned due to the need of large set-up time
Yeah one for grappling hook would be fun since it’s a movement option
When the transaction box is removed from your screen after the canceling of it. Then the player is given back control over Beebo. You can open a transaction box by trying to buy some token from the token menu. (the hotkey for which is f on keyboard only) If the games removes control your control over Beebo like during an ice cream spawning in cutscene then you can get your movement back by canceling the purchase.
With the newest update to Robot 64 there was a timing update making all previous In game times null and void.
The changes include: -in-game time starting if you can move during a fade out (caused by token canceling) -skateboard points timer stopping during fade-outs as the in-game timer does as well (Thanks are given to Thepokemonkey123 for these changes)
To preserve runs, us moderators have converted all those old runs into the permanent RTA also known as the time of a run from start to finish in the real world. Runners will now have both their In-game time and Real-time displayed in the same variable/section.
The RTA conversion is thus:
-All video runs had their times changed to the total time from timer appearance to the time the sun was gone
-Twitch runs had their times counted from the second/half-second the runner moved to the second/half-second the sun was destroyed using the method known as eyeballing. If they had any milliseconds in their previous time they kept that for their RTA time.
-YouTube runs had the total frames counted using frame tools. The thousandth of a millisecond or .00X not counted as the in game timer does not have it as well
-Any first movement IGT manipulation was accounted for
-If you had a run that showed an RTA counter in the game then that was the time your run was changed to
-If you submitted a picture instead of a video that didn't show RTA then 1 minute was added to your time for RTA as that gives the runners the benefit of the doubt concerning their load-times.
-God bless the people that used live-splits, there were so many runs
Some of the top runners times have been converted into the new In-game-time by moderator Doublesurt. These times might vary in the future as we come to understand accurate timing methods.
A problem for new runners is that the skateboard points timer stops unlike how it did for previous runners. Making a discrepancy in RTA time between now and the past. So any runs submitted before 3/9/21 will be slightly faster in real-time. No action as of yet has been decided to fix this
The mod team has finished No BL as of now. Categories will sort by RTA since if they were sorted by in-game time, then any runner with an in game time would be higher up than all runners without one. All runners have RTA henceforth the decision.
An Idea for Any% is that Real-time includes set-up of a dupe and In-game time just has the run.
All Categories will be fixed/changed if they need to be updated. This includes Category Extensions. There are no plans yet for specific changes.
If anyone has any complaints or ideas to change the method currently used then please voice them. Please give any runs you care about a glance to see if your okay with changes.
No. It is called testing dupe not level dupe since there are two dupes that can happen from level creator. When you are in arrow state and when you are testing. You were still in arrow state after teleporting to level creator therefor doing roblox8192 dupe instead of the testing dupe that has portals and doors work.
Added main game rules(yes stolen from the main leaderboard). Added Sun Skip for NMG CE. Deleted No Sun%. Added 32ic category
That’s called transaction cancel and it can be done for any camera cutscene. Be my guests and use it for WR. It just is annoying to set up constantly
The reason for it. Because it would be really boring. They are a multitude of glitches that allow for that. If if were a category the fastest I think would be with plug clip hub dupe. If we remove the 32 ic rule then it would be ledge speed glitch or snowman clip. It would be a pretty useless category if it can be beaten so easily. If you think you want it as a category with any edits to the rules I can add it after the normal procedure.
1.There is a run for the category 2.The community wants it as a category(done by a poll in the discord)
This is not to discourage you but show you the feasibility
You don’t have to show me. It’s my job to see it. Report it only when I miss verify something