That is pretty ridiculous, definitely not something found during development. This may open up a lot more possibilities, I have a rough mental image where most of triggers of checkpoints are in this game since our debug tool showed them if needed. Unfortunately I do not have a lot of time to test around, but definitely keep these coming.
Also if you decide to do a full speedrun with a bunch of these tricks and do a really good run, there is a good chance the game will crash, lol.
Hey TheThrillness,
I'll take a look at those examples this weekend when I get a chance, I haven't touched the single player at all since the game launched. I can tell you though that it would be pretty hard to find huge sequence breaks in UC3 by the way the game is designed. I'm not saying it's impossible, but you would have to be really creative to discover one.
With regards to your first question about clipping or launching, I believe this may be possible, but it wouldn't be a huge skip, maybe a "checkpoint" or two ahead, that is if those checkpoints have even been loaded at that point.
Hey all, Warren here. Just introducing myself here as I am a huge fan of speedrunning. I worked as QA on UC3 so I look forward to seeing any cool stuff you guys can find!