Comments
thread: Guild Wars 2
United StatesWalrus63903 years ago

Examples of what causes a run to be placed in the glitched category:

General: Going out of bounds Gorseval: Pulling the spirits during the small time window that they can be pulled Keep Construct: Causing the boss to skip a phase by CCing him at the same time as a phase transition Xera: Skipping the 40% or 20% platforms through CS or being off the platform Cairn: Preventing agony from spawning Samarog: Causing the split phase to function abnormally (Samarog should only come out when Guldhem dies) Deimos: Escaping the demonic realm with CS (You should only escape by bringing saul to 50% hp) Dhuum: Preventing or escaping spirit form (You should only exit spirit form by reaching 5 Energy Threshold) Conjured Amalgamate: Using Continuum Split to use Conjured Slash multiple times (This is a key fight mechanic which relies on the swords being a limited resource) Sabir: Forcing a loading screen which causes portals to forget their restrictions. Sabir again: Standing off the boss platform in order to prevent him from casting major abilities for the remainder of the phase

OtyGw2, Xyonon and 3 others like this
thread: Guild Wars 2
United StatesWalrus63903 years ago

Restricted vs Unrestricted has been the cause of a fair bit of drama due to the arbitrary decisions of which bugs are or aren't allowed in restricted. Moving all bugs to unrestricted would cause the category to be inaccurate, as almost all bugged runs do follow the typical restrictions. Changing the categories to Glitchless and Glitched will have almost no impact on how people currently play the game, but will have a great impact on the organization and integrity of the leaderboards.

All runs appearing on the site will follow basic restrictions:

  • No racial skills
  • No prestacked on-kill sigils
  • No precasted rune pets
  • No revive enhancements
  • No precasting LoyF if you swap off the trait
  • No interface bug abuse Interface bug abuse is just as uninteresting as the other items on the list, and it simply is not comparable to other bugs. Abusing Anet's garbage hero panel code is not gameplay. Examples of interface abuse include:
  • Soulbeast merge + pet out
  • Multiple signet
  • Casting skills and swapping them without the slot going on cooldown due to traitline movement

Runs may not include usage of extreme bugs which de-legitimize the run, such as:

  • Precasting multiple preparations
  • Dealing dps far beyond what should be possible, such as with the shadow flare or renegade trait bugs
  • The boss deciding to despawn before the win condition is met

It is clear at this point in our speedrunning scene that a run which does not follow these basic restrictions is exceedingly rare, and it simply makes sense to apply the rules globally. Runs which do not follow these rules will be collected in a google sheet in order to have a complete collection of speedruns. New runs can still be submitted to the site and rejected for the purpose of creating a link to be added to the google sheet.

What constitutes a glitch? There may be arguments over the definition of glitch, or what Anet's intentions are. However, for the purposes of sorting the leaderboards, anything that could be perceived as notably different than a typical run (and therefore not comparable to a glitchless run) should be placed in the glitched category.

OtyGw2, Xyonon and 3 others like this
thread: Guild Wars 2
United StatesWalrus63903 years ago

Below is data gathered from different videos to give an objective view of the timing system.

#Vale Guardian Video referenced (29.97 fps) A condition is applied to the boss at 0:03, frame 18, and he applies a unique buff to himself 1 second later. An enrage timer of 8:00 appears at 0:04, frame 21. The enrage timer ticks to 7:59 at 0:04, frame 24.

The enrage timer ticks to 5:56 at 2:07, frame 22. The boss dies at 2:08, frame 14.

If timing of this run starts upon combat, it would be timed as 2:04.833. If timing of this run starts upon boss UI appearing, it would be timed as 2:03.733.

#Cairn Video referenced (30 fps) "Follow Glenna" disappears from the UI at 0:02, frame 24. The boss' hitbox appears at 0:03, frame 2. The boss' first movement occurs at 0:04, frame 24 while still invulnerable. An enrage timer of 8:00 appears at 0:05, frame 27, the boss becomes vulnerable, and is hit. It's very hard to see when the timer ticks to 7:59 in the video but it seems to happen 3 frames later.

The enrage timer ticks to 7:04 left at 1:00, frame 28. The boss is dead at 1:01, frame 27.

If timing of this run starts upon the boss becoming vulnerable, it would be timed as 0:55.967. However, if the timing of this run starts upon the boss' first movement, it would be timed as 0:57.067.

#Mursaat Overseer Video referenced (30 fps) Claim is interacted with at 0:59, frame 24 and appears on his UI the next frame. The boss aggro arrow appears at his feet at 0:59, frame 27. The very bottom of the level 80 next to his health bar also appears on this frame, which means he has spawned. An enrage timer of 6:00 appears at 1:00, frame 25.

The enrage timer ticks to 5:59 at 1:00, frame 28. The enrage timer ticks to 5:58 at 1:01, frame 25. The enrage timer ticks to 5:57 at 1:02, frame 27. The enrage timer ticks to 5:56 at 1:03, frame 25. The enrage timer ticks to 5:57 at 1:04, frame 27.

The enrage timer ticks to 5:03 left at 1:56, frame 25. The boss and UI disappear at 1:57, frame 16

If timing of this run starts upon the boss spawning/assumed combat, it would be timed as 0:57.600. If timing of this run starts upon boss UI appearing, it would be timed as 0:56.967.

#Samarog Raw footage of warrior PoV (60 fps, but game is ~40 fps) First condition applied at 0:00, frame 0. Enrage timer of 11:00 appears at 0:01, frame 8. The enrage timer ticks to 10:59 at 0:01, frame 14.

The enrage timer ticks to 7:58 at 3:02, frame 13. The boss UI disappears at 3:03, frame 7.

If timing of this run starts upon combat, it would be timed as 3:03.167. If timing of this run starts upon boss UI appearing, it would be timed as 3:02.033.

#Dhuum https://imgur.com/a/imXhFS4

thread: Guild Wars 2
United StatesWalrus63903 years ago

Bosses which do not have 1 enrage timer that remains present and ticking for the entire fight must be manually timed. Dhuum submissions can exclude the pre-event as timing can be done based off of Dhuum's health bar appearing, which is at exactly 2:12. It is worth noting that ArcDPS logs are fairly accurate (~100ms off).

However, the timing method most commonly used in raids is Time = [Total enrage] - [Time left]. This means a kill with x:59 remaining will be a x:01 kill time. This timing method is not extremely accurate compared to manually timing the runs, but it comes close and is very simple.

When the enrage timer appears, it ticks down by 1 second within only a few frames. This means for bosses which have their enrage timers appear about 1 second delayed from actual combat, the timer is fairly accurate. This is the case for most bosses, and only stopped being true for every boss starting in wing 4. Instead of having exceptions for these bosses, the timing method will be kept consistent as it still works for comparison purposes.

##Bosses which start with their enrage timer: Cairn Broken King Deimos Qadim the Peerless

##Bosses which have about a 1 second delay before their enrage timer appears: Vale Guardian Gorseval Sabetha Slothasor Matthias Samarog Keep Construct Xera Mursaat Overseer Samarog Soulless Horror Eyes Dhuum Conjured Amalgamate Largos Twins Qadim Adina Sabir

thread: Guild Wars 2
United StatesWalrus63903 years ago

I do want to move the jumping puzzle leaderboards to the category extension (speedrun.com/gw2d) and have adventures on the main page. However, it is a lot of work to transfer all of the current runs over and I'm unsure if it will even happen as it is not a high priority.

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