Comments
thread: Dune II
BelgiumVibrantColors2 years ago

If you want my point of view, it's mostly that I cannot really "clip" a single stage out of my video (by lack of video editing knowledge), and I don't feel like it'd be nice to just put the link to the full game run.

thread: Dune II
BelgiumVibrantColors2 years ago

Dune is indeed a game that lags a lot, but like, it really lags a lot. I have tested while doing stuff on Atreides Stage 3, and estimated Kega Fusion and Retroarch's Genesis Plus GX core worked with similar levels of lag. These are both emulators allowed by the Sonic moderators, which seem accurate. What emulator are you using?

You may get down to 30, maybe 20FPS in stages 7-8-9, if your movements are poorly optimized or if the AI just decides to just spam actions.

For what may be relevant of computer lag, I believe Kega Fusion uses less CPU, therefore should lag less if your computer isn't too good. It however may have several graphical issues with some versions of Windows, from my experience.

If you have been using IGT (In-Game-Time), then you're gonna start to see differences here with stage 3. You should be using RTA (Real-Time-Attack), although I understand it's not been specified clearly in the rules. I could reword that part.

Real Time Attack should be counted from the first frame the cursor appears (in full-game runs, the same frame as the Yes button press), to the first frame the cursor disappears, on the recorded video. If we ever get down to frame counting, it's the video frames that should matter, not the in-game frames.

Eino likes this
thread: Dune II
BelgiumVibrantColors2 years ago

You can find these maps in the Resources section ; the ones I use on my stream have slight edits done by me, showing Sandworm spawns and immediatly-triggered enemy units (for example, in Atreides 4, an enemy Trooper spawns and automatically starts walking towards your base, which is why the enemy attacks so early in that stage ; although its speed is not consistent for some reason).

thread: Dune II
BelgiumVibrantColors2 years ago

The rule of thumb is simply 'Do not do anything that'd give you an advantage over original hardware runners'. With that rule in mind, you may emulate Dune II. This means emulator functions such as cycle override, fast forward, save states, ..., are not allowed. Emulating the game without using these functions is fine.

This also includes functions provided by a computer, such as binding a control to multiple keyboard keys, or using macros. This, not being an option on original hardware, is not allowed.

Be careful that a lot of emulators will automatically pause the game if they are unfocused. That's one of the only settings (besides display and keybinds) that you should want to change.

Eino likes this
thread: Dune II
BelgiumVibrantColors3 years ago

If I understand how notifications work, I should be getting them whenever someone posts a run. It's not like it's very common, in this game, anyway... Although people from C&C Wiki have been working on adding Dune to their website, so maybe it'll attract more people.

We'll look at these other leaderboards about allowed emulators, hopefully we haven't been using bad ones... Thanks for these advices!

thread: Dune II
BelgiumVibrantColors3 years ago

Well, that was unexpected, but sure, gladly! We could use some quick briefing about what are good practices on SRC as moderator, though, then. In the absence of other players in this game, are we supposed to be the one deciding of the ruleset? It'd seem quickly unfair...

We'd just like to know if you agree with our stance above, to begin with. That should be basically everything needed for now.

thread: Dune II
BelgiumVibrantColors3 years ago

Hello! Some person joined my Discord server to come ask this question. We answered with what we knew of "Good practices", but, seeing that no rules are actually specified besides the start and end points, we'd like to have moderators' confirmation over this.

Here's their message and the answer we left, waiting for your confirmation.

[quote="slava1989"] hello, like I wrote to you and wrote on YouTube to arrange a speedrun faster than you on the dune, but faced with the fact that you do not use overclocking and the game slows down very much ... can I fit you an emulator with overclocking? or what to be? I forgot about the lags in the game for 5 years ... and here they are. [/quote]

[quote="Vibrant Colors"] Hello! We follow the general speedrun.com guidelines regarding emulators, which specify 'an emulator should not provide an unfair advantage over console players'. This means that the use of save states, overclocking, macros, ..., should not be allowed. I believe.

It is true that nothing is specified in the Dune directory, so I'll still go ask about it.[/quote]

About VibrantColors
Joined
5 years ago
Online
3 months ago
Runs
24
Games run
Dune II
Dune II
Last run 2 years ago
16
Runs
Super Metroid
Super Metroid
Last run 2 years ago
8
Runs
Games followed
Dune II
Dune II
Last visit 6 months ago
189
visits