The bhop uncap through BXT doesn't work, at least for me.
Thanks for the information. I'll make a post on the forums explaining the fps_max and reconsidering saveglitches.
Also, for some reason, apparently only the mac version of CS:CZDS has actual bunnyhopping. Do you have any explanation for this, or any possible way to get bunnyhopping from Mac to PC? Would copying the DLLs be possible?
Similarly to how Half-Life on steam works, the actual limit for fps should be 99.5 for steampipe (which is every current steam version of GoldSrc games, this is also the version we play on.) fps_max should only be 100 on a client similar to NGHL, like what they use for Half-Life. I'm not even completely certain why this is, but it has to do with a certain update valve made to SteamPipe.
tldr; change fps_max to 99.5, because it's more accurate to fps_max 100 on pre-SteamPipe clients.
Edit: PJC gave a response here: https://www.speedrun.com/hl1/thread/mog36/1#nqmld
As he also mentioned, saveglitching should be allowed. If not in the normal category, then in another category. The reasoning for it being banned is obsolete.
Just to make sure I understand this correctly, you use fps_max 99.5 on SteamPipe, and fps_max 100 on clients such as NGHL or the GoldSrc package?
I'm asking this as well for Counter-Strike: Condition Zero (& Deleted Scenes.) These are both ran through completely vanilla Steam, but the rules for this game say fps_max 100. Shouldn't it be 99.5 in this case?
Finally, why exactly do we even need 99.5 vs 100? Was it a change to the way SteamPipe works, or something else?
Thanks in advance.
It should be a different category, because if PC and Mac times were on the same leaderboard, all Mac times have a significant advantage.
It already does. You can use the command bxt_hud_timer 1. It has support for pretty much every GoldSrc game/ Half-Life mod.
Using Bunnymod XT (Speedrun tool for Half-Life) on CSCZ and CSCZDS works fine. It also has other useful features, such as a speedometer. I think it should be allowed.
Here's some more information on it: https://github.com/YaLTeR/BunnymodXT
I AM GOD
Whenever I get a package of plain M&Ms, I make it my duty to continue the strength and robustness of the candy as a species. To this end, I hold M&M duels.
Taking two candies between my thumb and forefinger, I apply pressure, squeezing them together until one of them cracks and splinters. That is the "loser," and I eat the inferior one immediately. The winner gets to go another round.
I have found that, in general, the brown and red M&Ms are tougher, and the newer blue ones are genetically inferior. I have hypothesized that the blue M&Ms as a race cannot survive long in the intense theater of competition that is the modern candy and snack-food world.
Occasionally I will get a mutation, a candy that is misshapen, or pointier, or flatter than the rest. Almost invariably this proves to be a weakness, but on very rare occasions it gives the candy extra strength. In this way, the species continues to adapt to its environment.
When I reach the end of the pack, I am left with one M&M, the strongest of the herd. Since it would make no sense to eat this one as well, I pack it neatly in an envelope and send it to M&M Mars, A Division of Mars, Inc., Hackettstown, NJ 17840-1503 U.S.A., along with a 3x5 card reading, "Please use this M&M for breeding purposes."
This week they wrote back to thank me, and sent me a coupon for a free 1/2 pound bag of plain M&Ms. I consider this "grant money." I have set aside the weekend for a grand tournament. From a field of hundreds, we will discover the True Champion.
There can be only one.
Welcome levkester. It's pretty much for the same reason that you said about the inactivity, I'll try checking in more often. If you want more help just feel free to ask.