For those of you that don't know, PBA is a part action/part point and click adventure game. By that I mean you go do things to get items and you use those items to get more items and such.
It consists of four characters, Plucky, Hampton, Babs, and Buster, which are the four main levels, which involve you running around Acme Looniversity. Each new character opens up more of the school around you for more things, also each character has things to find. Like, for example, Plucky needs a tire repair kit and an air pump at the start.
Currently I think my route is the fastest route throughout the game, but there might be another way that I haven't seen.
The game can be a bit RNG heavy though in enemy placement, with Elmyra and Montana Max randomly appearing in hallways, their spawns can really mess up your day or week.
I look forward to see if any of you would like to run with me.
I'm gonna put down my findings here, from what I've learned.
Pick on Easy and pick to enter at #1 or #2, I prefer #1 because I start on the left. Though if you just want a safer run you can pick a later number, but you won't be getting WR.
The timer continuously ticks down unless there's six wrestlers in the match, so the quickest way to beat the rumble is to not have six wrestlers inside ever. That's what my 6:28 does, never let the ring fill up.
Picking the wrestler might not matter as much, but I'd take someone I'm comfortable with. I picked The Rock because he's good stat-wise and he's got all the tools I prefer for this run(Good Finisher to Give breathers, pretty nice gut kick, Decent counter stat). I'd normally avoid people with only turnbuckle/corner/running finishers as I'm normally using grapple finishers for breather stalling.
First thing that you want to do, if you're #1 or #2, is run at your opponent and give them a standard irish whip. This will either throw them over the top for their thing or put them against the ropes. Either way, follow it with a quick gut kick and it should eliminate. If not, just toss them out and then gut kick.
Plan from #3 to #29 is to stalk the next entrant, gut kick them to stun, toss them out and then gut kick again. If a reversal occurs it can get pretty hairy. Be ready to hit a quick finisher to get a breather on a reversal. Anytime you get thrown over the top rope I'd mash the L2 strike reversal button as it's usually too hard to directly counter quick strikes for elims that the AI will throw out.
The main thing with this is you can't let there be six people in the ring, EVER. I mean, you can, but my current WR is done without any ring fill. That always hurts the time because then you have to throw out a person to get the timer counting again.
#30 though, that's where the thing comes in. I played it safe by using the gut kick, throw out, gut kick technique, but you can arguably get better times by a standard throw out/gut kick. Only issue with this is that your last fighter may end up being Lesnar, Goldberg, HHH, Austin, because they usually end up being some of the later rumble entries.
I would not try to do the running attacks for eliminations because they really don't shorten times until the last elimination and the AI seems more prime to be ready to reverse a running attack. It might be faster but some characters are hard for pulling such out. Not to mention the running attack can't be an auto knock down one or it'll just floor the opponent.
Wrestler(NON-CAW) entrance is semi-RNG because even though they can enter randomly, they usually stick within certain tendencies. Lesnar, Goldberg, HHH, Austin usually like to hang around the second half of the Rumble, IIRC.
Yeah, PSN/XBOX has a normal timer and an arcade timer and a normal difficulty and an arcade one too.
RNG can get pretty rough, you can't let the ring fill, and you gotta hope that reversal trigger doesn't jump in.
I dropped 9 good runs because someone decided to reverse and I got tossed out, unable to counter the attack.
Think I might have mistimed the run, I went with when last guy touched on the outside, might want to buffer me a ten seconds because of that, I timed the from time stop and its ~10 seconds till celebration starts.
I blame Fighting Game typical timing meta.
It took 10 attempts, but I got something great.
From #1 to #30, submitted it and everything.
Only thing I think you could improve, time-wise was the ending since I never had 6 in the ring so the timer just ticked down almost continuously, you know?
Anyone know the differences between them?
I think Normal is Normal for Saturn and PSN/XBOX, but I think standard Arcade game actually is hardest on Saturn and Arcade on PSN/XBox.
Not sure how the other difficulties work though on Saturn.
I'd like to see difficulty settings since the game does seem to change between difficulties but we have to figure out what are the difficulty standards are across the board.
I'll run it tomorrow on Easy. Obvious strat I'll be starting at #1 and going for quick eliminations. Probably simple throw out gut kick stuff.
Doing it without CAWs also.
Rumble Entrances in HCTP aren't as crazy in RNG as you'd think(IE, Lesnar/Goldberg/HHH seem favored to enter at specific spots), but in ring stuff, yeah.
Yeah, then you have to discuss the route or whatever.
Could still do a rumble run on it though.
That reminds me, what difficulty are you guys going with for the rumble runs here?
I made a mistake and thought of KOTR in SYM on accident.
That's another game I want to run but it's not listed here.
Unsure how to trigger the movie cutscene as well.
That sounds good to me, running through and getting all the titles. Though do you include the Cruiserweight Title with that, or do you just keep it the generic Triple Crown?
I'd assume good ending would also require winning KOTR.
But then you gotta ask, what would be a set good ending, just defending the main title or what?
Well, I'm assuming arcade on PS3/360 would be the normal arcade difficulty, so you might want to put that out unless Arcade on PS3/360 is actually hardest. We have a normal mode but I'm unsure how that stacks up.
His run should probably be removed, TBQH. I mean, since he doesn't have video proof.
Not that I don't think he doesn't have it, but the top so many runs should all have video proof or be taken down.
I'd assume so, I don't have it, but SEGA's PSN ports seem to usually be the same thing or 99% close enough on both 360/PS3.
Seen it with Crazy Taxi, Adventure, and the like.
Funny thing was, I'm bleh at drifting so the 2:24's were pretty much all lucky wall scraping run, haha. Wish I had it recorded.
Then I just say submit it when it's processed. Guy's removed his YT/Twitter anyways so it's almost impossible to get a hold of the guy unless it's Twitch., even then it's incredibly going to be spotty. I still say send him a twitch message though, wait a few weeks, if not, forums.
What system did you do yours on?
Yeah, I'm looking for it too, I've been getting 2:24's on the race, but I'm wondering how exactly he got it.
Must've hit the pit skip, but I'm more or less wondering what his setup was for it, since he seemed to be playing PSN version by the rules.
Yeah, maybe you could tie it to the SP or something as well? Make it so that you have to have a minimum SP for the run to be legit?
Then again with so many different guys on different sps... it's hard to notice.
Since I'm not super big on the 'get dqed' meme, but I'm going to at least try it once on the PS2.
Any consideration for a new speedrun catergory to win and/or defend your brand's main title Main Title at Mania?
I was thinking win your main brand's title but people would just jump in with someone and get the shot at the first ppv or something.
Is there ever going to be an addition for standard Arcade Mode runs?