If I am running on a world and I accidentally misclick "Save and Quit to Title" instead of "Options..." does that invalidate the run (I am playing with atum so it auto generates a new run). I've done it a couple times in runs that aren't my PB and am worried about if I accidentally do it in a PB if it would make it invalid. So far what I've done is just instantly quit the newly generated the world by stopping the resets and go to the previous run through the Single Player menu. Would that still be valid? Thanks in advance!
No Instance Freezing, and my specs are as follows: Ryzen 9 5900x, 2080 Super, 64 GB RAM. I'm using Wall version 0.3.6 and my mods are Lithium, Starlight, Sodium, SpeedrunIGT, DynamicFPS, and Atum
I've been having this issue for a bit and I brought it to Specnr's discord and the mods had never seen the issue before. The Wall works fine, it boots up and the setup goes smoothly, but after about an hour of using it, the Wall will freeze up my entire PC and I have to manually power it down and reboot. It doesn't get laggy beforehand or have any telltale signs that it is about to freeze. Does anyone have any idea what the issue could be or how to fix it? Thanks
My gamma is stuck at 1.0. Every time I try to change it to 5.0 it reverts back. Is there a way to bypass it reverting? Mods I'm running: Sodium, autoreset, SpeedrunIGT
If I submitted a PB that I then beat before it is approved should I delete my original submission? Would that make it easier/faster for the mods?
Do I just add the Sodium file to the mods folder and it's good to go?
Is there a way to use sodium without using Fabric API or is there an alternative mod to help the game run better?
If I do a co-op run with a friend and he is on Windows 10 edition and I am on Xbox One Edition, which category would it fall under?