Threads
GermanyShirakami8 years ago

Since I made a small autosplit script for livesplit the day before, I would like to take the opportunity to talk about some changes to the rules.

Currently there are no categories for runs with and without skips, so at the moment everyone is using skips/oob glitches. This way you are forced to use exploits and glitches in order to come up with a decent timing. While personally I do like glitch runs, there seem to be a lot of people around that would prefer to have some non-glitch runs. So we might want to add a new category for those as well?

The second point is about reconnecting during multiplayer runs. Personally I would prefer to prohibit those. There are two reason for that:

  1. Due to the glitches we are using right now, only the host is required to get to the last event of the map (Control Center). All other players need only to join the fights at the end of the maps. This kinda destroys the purpose of a multiplayer run in my opinion. Respawning as a means of teleporting back to the host is still fine for me thought.
  2. The game changes "difficulty" (or rather the enemy spawns) dynamically every time a player joins/leaves the game. I already saw people rejoining in the middle of a fight in 2P runs before, which really destroys the purpose of a multiplayer run. On top of that, you could exploit it in order to gain more experience as well since your character level/exp will be calculated by all other players at joining.

As mentioned in my other thread, my autosplit script currently doesn't support the split at the bomb cutszene. It's incredibly hard to find the right value in order to add such a feature into my script. So my suggestion would be to change the way we stop the timing with the next patch. The next patch will probably kill many/some of our current glitches and thus many/all speedruns might become outdated. I would take that opportunity to move the timer stopping to the end of the level instead. After the final scoreboard was shown and the game goes back to the lobby. I could easily change my script to work this way. I also plan to add a gametime function, so the timer will stop during loading times.

GermanyShirakami8 years ago

Hello fellow speedrunners. I've kinda got annoyed allways doing those manual split, so I sat down today, read several tutorials and worked with Cheat Engine in order to write an auto script. Unfortunately it's not fully finished yet :/

It does automatically start your timer and do a split whenever you are loading a new level. But I couldn't find a pointer for the bomb-cutscene, so you still have to do the last split yourself. Also, it does not reset the timer. Thought that might be preferably anyway. I didn't fully tested it yet since I am still working on it. But if you do encounter any problems, let me know.

You can download it here: https://dl.dropboxusercontent.com/u/15200460/Stuff/RWBY%20AutoSplit.asl (ctrl+S to save) To use it: Go to Layout Editor in your livesplit Add a new layout part by pressing the + button Chose Control -> Scriptable Auto Splitter Go into Layout Settings and choose the script.

It should be active immediately.

As I mentioned above, I simply could not find any value that could indicate if you finished bomb-event in mg2 or not. I tried a few different ideas, but for god's sake I couldn't get a proper value. So if anyone knows how to use cheat engine and/or how to write your own auto split scripts, feel free to message me.

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About Shirakami
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RWBY: Grimm Eclipse
RWBY: Grimm Eclipse
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