I'm down to add new categories :D
Just checked and I've had Dismemberment turned off this whole time NotLikeThis
This one doesn't work for me anymore, 3 reboots later (as such it's not in my new PB). I'll get around to finding something better eventually.
Hello all,
I've implemented a no-loads timer for LiveSplit (lower timer in the video), and was hoping someone else could test it out for me? Curious if it works on other computers. It's very likely that it will only work for the Steam-US-5021 version of the game (which is what I use); implementing other versions would be possible with enough time and community effort.
If you'd like to try it out, save this text:
http://pastebin.com/raw/h123mZfk
as a .asl
file. Right-click on LiveSplit and choose "Edit Layout..." to open the Layout Editor, then click on the Plus-sign and choose "Scriptable Auto Splitter" from the section "Control". You can set the Path of the Script by going into the component settings of the Scriptable Auto Splitter. Once you've set the Path, the script should automatically load and hopefully work. Do note that in LiveSplit, no-loads is called "game timer", so be sure to change your real-time timer to a game timer (or add a second timer as your game timer).
Thanks and good luck!
It's great to see this new skip and a new WR to boot! Might be time for me to start derusting :)
You sure it's the murderer? Sounds like a glitch/bug if so because I do not see any mention of this behavior changing in patch 1 nor patch 2. I'll see if I can reproduce when I have time (and if I don't forget...).
Yes, that's what I added to the rules a while back:
Timing should start when the in-game timer starts—as Monday's chore list transitions away—and end when the in-game timer stops—when the final cutscene begins.
Removing loading times would be nice. The in-game timer is almost the solution to this but when a save is loaded the timer goes back to when the save occurred, so this goes against real-time. What I would like to have is an autosplitter1 that pauses the timer during loading, although this would require everyone to use LiveSplit (I have not yet considered this a problem since I'm the only active runner here, and I use LiveSplit). I spent a couple of hours on Cheat Engine finding memory addresses that correspond to whenever the game is loading, but I had trouble scanning for a pointer that LiveSplit could use. Maybe with some more effort I could find something.