Comments
New York, USASawyer06222 years ago

I don't see why NEStopia, FCEUX, and OpenEMU are not allowed. They are, as well as Bizhawk, allowed emulators for the main Super Mario Bros. Leaderboards.

New York, USASawyer06222 years ago

I had the same "hiccups" when I played on my 60hz monitor. After I got my 280hz monitor, I never had any real lag in NEStopia.

Exergue, AndreiSas01, and 4N41M like this
New York, USASawyer06222 years ago

We will verify submitted runs when we have the chance. Please continue to be patient.

LDAMAN, AndreiSas01, and SpeedIn like this
New York, USASawyer06222 years ago

The graphics card that you have in your pc can also effect if you have screen tearing

AndreiSas01, repuSoiraM, and 4N41M like this
New York, USASawyer06222 years ago

Due to the weird framerate that the NES runs (60.0988...) it is not perfectly 60. If you have a 60hz monitor and turn on Vsync in NEStopia, then the game will run at the same fps as your monitor (60fps). The issue is that when turning on Vsync, you will most likely feel more input lag than if It was not turned on. This is normal and it has to do with the reduction in screen tearing. I wonder what both of your monitor's refresh rate is. This will play a role in the whole situation. From personal experience when I used a 60hz monitor with no Vsync with smb1, I had no screen tearing (this will be something that can occur with different monitors) but I did have game lag/fps drops mid-run. I got a 280hz monitor, and everything is perfect. No screen tearing, minimal input lag. I'm, not the best when it comes to this stuff but the outcomes for turning on Vsync are happening to both of you (which is expected).

AndreiSas01 and 4N41M like this
New York, USASawyer06222 years ago

https://i.ibb.co/BTFhP1Z/axegrab.png This will show you if you lose any time on the axe itself. The picture furthest to the left would represent a perfect axe grab (no frames lost), and on the furthest right side, you will see 8 frames lost. To be honest, if you really want to know if your fast accel saved any time in the last room, first, remember it needs to be perfect fast accel inputs. (Left Nothing Right+Jump) and the jump needs to be for 1-2 frames. If it seems like you did these inputs, just take a look at the top left values and you should have 1-9 flashing under the "L" in "RULE", or F-7 Flashing under the "L" in "RULE". Note that F-7 will save you that 1 frame in last room, but if you did an F-7 fast accel (Left Nothing Right+Jump (2 frame jump) in the first or third room, it doesn't really save as much time as if you did a real perfect fast accel. Finally, if you are not sure what a perfect fast accel looks like, this video demonstrates perfect fast accells at the start at each room except water.

New York, USASawyer06222 years ago

To quote the rules

"FCEUX, Nestopia, Bizhawk, OpenEMU Frontends used in conjunction with these emulators that can alter the performance (ex. RetroArch) are not permitted"

In other words, online emulators are not allowed for run submissions. The only ones allowed are the ones stated above (FCEUX, NEStopia, Bizhawk, and OpenEMU) I personally recommend the emulator by the name of NEStopia. Both NEStopia UE 1.50 and NEStopia 1.40 are great emulators for smb1.

New York, USASawyer06222 years ago

perfect fast accel saves 1 frame. It cannot save more than 1 if you do the perfect fast accel inputs, or perfect fast accel inputs with a 2 frame jump. Both will save 1 frame. If you see the world record, it does something called FFA (Falling Fast Accel). Falling fast accel will save 2 frames when performed correctly. To know if you got perfect fast accel you can use the "R" in the top right corner after you have touched the axe on the pellsson practice rom to see if you saved time. But we usually just first see if the fast accel we did was good, then we look at the sockfolder values in the top left to see the number and letter flashing under the "L" in RULE

New York, USASawyer06222 years ago

when you get into the last room of 8-4, on pellsson practice from you will see the "x" on the top of the screen. Under it will be the room value. In the current world record under the "x" was the letter "A". But because the world record does a fast accel in the last room, it saves time. The value under the "x" won't change but the final time will. So as an example we could say, A-C-K-9+2. This means 2 frames were saved in the last room so the final time would be equivalent to an 8-B, 8-4 score. Hope this helps, let me know if you are still confused.

New York, USASawyer06222 years ago

No problem! feel free to ask as many questions as you need. Here to help :)

New York, USASawyer06223 years ago

A great way for checking specific times for different consoles and framerates, is to use https://somewes.com/smb-time/ Once on the site, you can head over to "SMB Time" and you can select the console you did the speedrun on, and you can see the specific bowser pattern to find your final time. Just to mention, the title screen delay will give off different bowser patterns for the same times, so make sure you select the correct delay. Also the final time may not be what the bowser pattern is, due to lag throughout the speedrun, or losing frames in the last room of 8-4, whether it is slowing down in general, or hitting the axe too high. Within https://somewes.com/smb-time/ you can add lag frames and frames lost on the axe so the final time will be correct. Last thing, if you are having trouble figuring out the final time to the decimal, don't worry, moderators will retime the run to ensure the final time is correct. If you have any more questions about retiming, feel free to ask.

Other sources to retime SMB1 runs: https://docs.google.com/spreadsheets/d/1_D4tPrER2zOxBn4h_MJcFEELLJbAnbFEbhU1h4OHkPQ/edit#gid=0 https://docs.google.com/spreadsheets/d/1hv47h27sQtboqzvjNwhB0nDgFcihpWRei-aA8lTiejs/edit#gid=0 https://slashinfty.github.io/yt-frame-timer/

AndreiSas01, Nebula_Composer and 3 others like this
New York, USASawyer06223 years ago

To quote the rules;

NES Categories Original NES, Famicom or FDS Original NES or Famicom with Everdrive or Powerpak Wii, Wii U, Switch and 3DS Virtual Console, GameBoy Advance FCEUX, Nestopia, Bizhawk, OpenEMU Frontends used in conjunction with these emulators that can alter the performance (ex. RetroArch) are not permitted NES Classic Edition Analogue NT Mini

SNES Categories

Original SNES or Super Famicom Original SNES or Super Famicom with Super Everdrive or SD2SNES Wii All-Stars Rerelease Snes9x or Bizhawk Frontends used in conjunction with these emulators that can alter the performance (ex. RetroArch) are not permitted If you do not see a specific platform on this list, then it is not permitted.

So html5 mario is not allowed for run submissions.

New York, USASawyer06223 years ago

The Everdrive allowed is specifically the NES and Famicom Everdrive. but not for the N64 due to playing NES games, would be considered emulation, and the only emulators allowed for submissions are the ones above.

1008 likes this
New York, USASawyer06223 years ago

"NES Categories Original NES, Famicom or FDS Original NES or Famicom with Everdrive or Powerpak Wii, Wii U, Switch and 3DS Virtual Console, GameBoy Advance FCEUX, Nestopia, Bizhawk, OpenEMU Frontends used in conjunction with these emulators that can alter the performance (ex. RetroArch) are not permitted NES Classic Edition. Analogue NT Mini"

This was taken from the rules tab on the SMB1 leaderboard. If the console or emulator is not listed above, unfortunately, the run cannot be accepted. If you are having trouble on what to run SMB1 on, I highly recommend looking at the resources page to find allowed emulators.

New York, USASawyer06223 years ago

Niftski currently uses the Nestopia UE version. I highly recommend looking at the allowed emulators in the rules and try those out. Personally tho, I recommend Nestopia UE

New York, USASawyer06223 years ago

well, like a good time is hard to say because it depends on what the player feels like a good time. Me, A person with a 4:58.375 believes that the Bronze would be a 5:3X to a 5:4X. Silver to be a 5:1X to a 5:2X. And gold to be 4:5X to a 5:00. Again, the question "what is a good time" is super different when it comes to different players. For IL's, the only IL that is on the leaderboard is 8-4. And That is super different from player to player, that one I cant answer. Sorry.

New York, USASawyer06223 years ago

well if it were to follow what I stated, fpg would be slower

New York, USASawyer06223 years ago

If you want, a good way to improve would be to set small goals. An example would be getting a 375 pipe entry in 4-2. Or just create your own challenges within the game. Make it fun.

CmSpeedrunner likes this
New York, USASawyer06223 years ago

A common question would be "what if the timer ends when the flag is hit? wouldent this solve the framerule issue?" yes this is true, people would get different times of levels, but, the number of runs submitted would be insane. Just flooding the verification queue to the point that either; 1. The IL runs would never get verified (which would be the most likely effect of adding it to the boards) or 2. Any%, Warpless, and other main categories would be verified much less. Cuz if you think about it this way, you could do a Warpless run, then submit an IL for all 32 levels just for the sake of getting more runs of the board.

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