Comments
New South Wales, AustraliaQuills1 year ago

neat.

i will refrain from uploading shitty runs to empty boards regardless since cheap IL WRs defeat the point of separating it from fullgame

we have a set up in the sm64 rom hacks series where we have Stage RTAs and individual stars are subcategories if you want to have a peek at that but I dont know if that setup is even plausible with all the needed variables for duke 3d. SRC's control panel is a bit lacking imo, leaves a lot of games kinda jury-rigged into their system

New South Wales, AustraliaQuills1 year ago

Just checking that loading a save isn't allowed in full episode runs as per IL rules.

New South Wales, AustraliaQuills1 year ago

Could you verify the run after timing ends by looking at the things that appear in the apartment after the final cutscene? Or does the way the final save work make that impossible? IIRC you can look at the kitchen upgrade screen in endless mode and it shows + applies what you have in your save.

The jukebox just appears eventually for no reason without buying it iirc, might be similar with other stuff appearing or disappearing. I might look into it this week.

Would you have any rules about getting items from source or something re: OoB in apartment? Maybe a glitchless category could scratch a similar itch

edit: come to think of it there should be a way you can track a Steam Achievements run

New South Wales, AustraliaQuills1 year ago

I was reminiscing about the Petey fight and wondered if ILs for that, Charlie and the Diner+Farmer would ever be a thing and not be tedious to set up for runs. Are there warp commands for the console? Can we patch that and IGT in? haha Timing would start on first frame of entering the diner/petey/charlie areas and end on first frame of beating boss I imagine.

New South Wales, AustraliaQuills1 year ago

I would agree if it wasn't for the DSDA system coming straight out of the stone age and discourages sharing demos that aren't world record and to find the base game you have to search a massive list of wads, only for there not to be a proper leaderboard.

Im not trying to imply everything should be on SRC, I use The-Elite.net for goldeneye, but that website is actually an improvement over SRC, not web 1.0. You can't even submit to DSDA, you post it on the doomworld forums. If this system is so great why did it take me forever to work out at all and why can you not even describe it in this post?

ideally DSDA would be improved before you claim the situation is already perfect and axe half the board.

Rubii, JakeDaSpud and 5 others like this
New South Wales, AustraliaQuills1 year ago

i figured we make a new game to start with $0 and we dont have the backpack in the endless runs because of starting a new game. having the backpack on its own would be a bigger timesave than storing stuff in it before hand since customers dont show up instantly and it stops burgers rotting, id probs just put coffee in it to start quicker if we're allowing that now cos otherwise itd be a pain to set up for every run.

i didnt know a run had a grill upgrade thats dodgy :/ setting up all the tokens as well would be even more painful

thread: The Site
New South Wales, AustraliaQuills1 year ago

Requesting adding a socials link for the official goldeneye and perfect dark n64 leaderboards at the-elite.net

jackzfiml likes this
New South Wales, AustraliaQuills1 year ago

boulder positions are indeed rng, there's a pannenkoek video that explains them in Hazy Maze Cave.

thread: Peach's Fury
New South Wales, AustraliaQuills2 years ago

SM64 traditionally uses a centisecond in-game timer. These are the equivalent values for leaderboard submissions.

00f = .000 01f = .030 02f = .060 03f = .100 04f = .130 05f = .160 06f = .200 07f = .230 08f = .260 09f = .300 10f = .330 11f = .360 12f = .400 13f = .430 14f = .460 15f = .500 16f = .530 17f = .560 18f = .600 19f = .630 20f = .660 21f = .700 22f = .730 23f = .760 24f = .800 25f = .830 26f = .860 27f = .900 28f = .930 29f = .960

Blobfish_Times likes this
New South Wales, AustraliaQuills2 years ago

omfg lmao

New South Wales, AustraliaQuills2 years ago

challenge accepted

New South Wales, AustraliaQuills2 years ago

timing in fullgame speedruns always ends when you beat the game, which in SM64 hacks is normally by touching the grand star or warping to the endscreen.

unless there are stars that are inaccessible without beating the game first there's no reason why this game would be any different.

the standard sm64 hack rules are in the game rules tab if you want to look at the specific frames we count from.

TheSecondTry likes this
New South Wales, AustraliaQuills2 years ago

Wow!!!

New South Wales, AustraliaQuills2 years ago

holey moley Pog

New South Wales, AustraliaQuills2 years ago

https://drive.google.com/file/d/15CxvI8qKEEGF6pjpE1AF-U5XCk4wdkE4/view

this is a spreadsheet of times jarp obtained without recording in 1.0 shortly after release, makes a handy time target.

New South Wales, AustraliaQuills2 years ago

a truly auspicious record

New South Wales, AustraliaQuills2 years ago

ChouxZi3 — 11/05/2021

Polygon64 and CappnKirbs like this
thread: The Site
New South Wales, AustraliaQuills2 years ago

It's not one single person moderating 150 leaderboards Dan, that's just how much work it is to add a single new series mod from the playerbase. As it stands now Zako will always have to go through hundreds and hundreds of games to increase the number of mods and replace dormant ones, and that is simply too large a job for a volunteer.

As for it seeming like an impossible task to moderate that many boards, it isn't. We just need to add more mods. Our run submissions are always spread out over a diverse selection of hacks, with most of them going without runners for long stretches of time. A cursory glance at a top runners profile will show they run dozens of hacks. Furthermore, hacks aren't merely similarly engineered, for the most part they function identically to each other and the people moderating the boards are extremely familiar with how these hacks are made and can easily contact the creators for specific information. On top of this, individual leaderboards also have mods that have been chosen specifically for their knowledge of that specific hack, be it the hack creator, or the runner who routed it, etc.

Our community is always growing and is very much involved in this. That's why we'd like to make it easier to include them.

About Quills
N64 Speedrunner | SM64 ROM Hacker
Joined
4 years ago
Online
2 months ago
Runs
178
Games run
Mario Party 64
Mario Party 64
Last run 2 years ago
28
Runs
Ocarina of Time Category Extensions
27
Runs
Egg Returns Home
Egg Returns Home
Last run 4 years ago
18
Runs
Super Event Horizon
Super Event Horizon
Last run 3 years ago
17
Runs
The Legend of Zelda: Ocarina of Time
13
Runs
Super Mario 64
Super Mario 64
Last run 3 years ago
10
Runs
Super Mario 64 Category Extensions
7
Runs
Duke Nukem 3D
Duke Nukem 3D
Last run 1 year ago
6
Runs
Games followed
Bounce Tales 64
Bounce Tales 64
Last visit 2 years ago
2
visits
Mario Can't Remember
Mario Can't Remember
Last visit 2 years ago
162
visits
Mario Party 64
Mario Party 64
Last visit 1 year ago
1,374
visits
MCW Regicide!
MCW Regicide!
Last visit 2 years ago
89
visits
Night of Doom Mashup
Night of Doom Mashup
Last visit 2 years ago
1
visit
Princess Peach Sex Hack
Princess Peach Sex Hack
Last visit 1 year ago
104
visits
SM64: Luigi's Mansion 64.5
SM64: Luigi's Mansion 64.5
Last visit 2 years ago
2
visits
SM64: Ocarina of Time
SM64: Ocarina of Time
Last visit 2 years ago
5
visits
Games moderated
MCW Regicide!
MCW Regicide!
Last action 2 years ago
2
actions
Princess Peach Sex Hack
Princess Peach Sex Hack
Last action 2 years ago
2
actions
Everest
Everest (1999)
Last action 4 years ago
1
action