Comments
thread: The Site
AustraliaQuest_Walker1 year ago

It used to be in a box with the game title and image to the left side of the runs, but since it's changed and now the title is up top, I can't seem to spot any moderators.

I could just be missing something simple, but help would be appreciated.

thread: The Site
AustraliaQuest_Walker3 years ago

@Daravae ok, then please edit the series cover to be something less unsightly, I would use the text style of the Qbeh-1 title, but omitting the "-1" and "THE ATLAS CUBE"

This would be appropriate: https://imgur.com/a/lshuySm

thread: The Site
AustraliaQuest_Walker3 years ago

Hey, just got a series approved and created yet it wasn't given any mods, so I'm requesting super mod for the Qbeh series: https://www.speedrun.com/qbeh_series I am a super mod in all 3 entries and run all 3 of them, please let me know if there are any issues. Thank you for your time.

thread: The Site
AustraliaQuest_Walker3 years ago

Requesting "Server/Map", rather than rom hack. Qbeh-1: The Atlas Cube is the main game, and it has user created levels/maps, it would be greatly appreciated if it could be changed from a rom hack accordingly. https://www.speedrun.com/qbeh1 https://www.speedrun.com/qbeh1_cl

Thank you for your effort.

thread: The Site
AustraliaQuest_Walker3 years ago

Requesting "to be part of series", rather than a rom hack. Qbeh was the first in the series, and Qbeh-1: The Atlas Cube was the later released prequel. https://www.speedrun.com/qbeh https://www.speedrun.com/qbeh1 Here is a link and quote for proof of them being a series: "Created by Liquid Flower, QBEH-1: The Atlas Cube is a prequel to their much beloved Qbeh..." https://store.steampowered.com/app/252550/Qbeh1_The_Atlas_Cube/

Thank you for your time and consideration.

AustraliaQuest_Walker4 years ago

Shorter forms of cube stretching has just happened in 2-6, proving that it can happen in other levels (28/3/20). https://imgur.com/a/AYcbl3G

thread: Qbeh
AustraliaQuest_Walker4 years ago

20/1/20 over steam

Q: The giant cube (does it have a name?) W: Yeah I think that's actually the Atlas Cube you're picking up.

Q: And do you know much about the humanoid figure right at the very end? W: Not really no, as I recall there were bigger plans for her, but making games is all about cutting stuff.

AustraliaQuest_Walker4 years ago

When you place a block for the first time in a new level on the first frame possible, it'll teleport to its default location (not specifically level spawn location). Is it possible, and what happens if you jump/land on it as it teleports away? Do you go with it like a normal controlled or uncontrolled teleport? If you do go with it, where can this be used? Needs specific testing.

AustraliaQuest_Walker4 years ago

-If you play a profile -Exit -Delete that profile -Then load up and don't go to the profile screen -And instead hit play -It will automatically make a new profile for you -Even if you replace the old one with a different save file under the same profile number

In short, if you play profile 1, exit, delete profile 1, reload, it'll remake profile 1. But if you play profile 1, exit, delete profile 1, replace profile 1 with a different profile 1, reload, it'll make profile 2 instead of continuing from the new profile 1.

AustraliaQuest_Walker4 years ago

A free form thread to allow thoughts and ideas to be bounced back and forth while keeping a history in case new discoveries are made later.

-If you're on the world select screen and hover over a world -Pause the game -Then while paused hover over a different world -It'll change the world title to the new one, yet not highlight it until unpaused

AustraliaQuest_Walker4 years ago

Tested moving platforms at different FPS's, results are below:

60fps+ (Uncapped): 100% speed 60fps: 100% speed 6fps: 100% speed 2fps: 66%~ speed

Thus moving platforms are slower if your fps gets bogged down or capped below 6fps~.

thread: Only If
AustraliaQuest_Walker4 years ago

Which versions should be accepted for running, and should the beta versions have their own categories once a run is completed using them?

thread: Only If
AustraliaQuest_Walker4 years ago

More release info on the gamejolt page: https://gamejolt.com/games/only-if/19230 And on Creability Wix page: https://fromfame.wixsite.com/creability/

Creability was founded on 10 Mar 2013 with Only If being their only game, making it possible for the existence of unreleased alpha or beta versions to exist somewhere.

There was the beta release on 23 Nov 2013.

A beta update/fix on 3 Dec 2013 covering these changes: Small performance change and NO MORE BUGS, YOU CAN’T, THERE ARE NONE, I MADE SURE. Re-recorded a few lines and added new ones. Generally made the game a little easier. Added check points. (yes i know, thank god)

A mac beta under the same fix released on 23 Dec 2013 along with information that they had been changing and updating files without making patch notes for some of these changes thus each copy of the beta might be slightly different.

Final beta release on 4 Apr 2014.

Full release on 29/30 May 2014.

Version 1.0.3 released on 31 May 2014 informs us that the PC port was on hold shortly, possibly telling us that Only If might be available on other devices, nevertheless 1.0.3 comes with these patch notes: Park Bug fixed. Many minor changes and bug fixes, one of them is the infamous flower bug. The True Ending beyond what was ever shown of the game. (around 15 more mins of gameplay) Save & Load Option / Option to load levels from the menu.

Version 1.0.3 fix/update on 3 Jun 2014: General: Floating Labels fixed. Loading Levels fixed. Added Linux build. Ending song lowered.

Park: Flower bug fixed. Added 2 more trash cans in the maze. Minor changes & fixes. Study after White Pawn: Minor changes & fixes. Added a new Easter Egg indicating future project.

Second Parlor: No more zooming, that feature is for BP. Minor changes and fixes.

Version 1.0.4 released on 9 Jun 2014: Added in-game menu that states what level you're on Levels that were nerfed down (made easier): Park Blind Immensity

Bug fixes: Ending key glitch. Random restart in Blind level.

Update 1.0.4.5 released on 18 Jun 2014: General bug fixes. Bigger fixes:

  • Immensity’s last bit was made easier, plus additional VAs.
  • Immensity now has 4 check points.
  • Players can load Immensity Part 2 from the Menu.
  • Blind’s & Park’s conveyance made easier.
  • Depending on if the player falls too early in Topsy Turvy to get to the Park, the dialogue between the levels has a minor change for logic’s sake.
  • One more secret easter egg. (total of 4)

Version 1.0.5 was finished on 23 Jul 2014

thread: Only If
AustraliaQuest_Walker4 years ago

There is at least one, possibly multiple prior beta version/s of which I haven't yet looked for.

An updated beta version with minor changes and bug fixes added to IndieDB on Dec 12th, 2013. https://www.indiedb.com/games/only-if/downloads/only-if-beta

There are 3 different manifests of each Windows, Mac, and Linux version on steam released: 25 July 2014 – 16:01:12/13 UTC 26 July 2014 – 00:49:34 UTC 26 July 2014 – 01:49:33 UTC

And finally there is the version 1.0.5 full release versions on IndieDB for Windows, Mac, and Linux which seems to be the same as the steam version: Jul 28th, 2014 https://www.indiedb.com/games/only-if/downloads/only-if-105 https://www.indiedb.com/games/only-if/downloads/only-if-105-mac Jul 29th, 2014 https://www.indiedb.com/games/only-if/downloads/onlyif-105-linux

AustraliaQuest_Walker4 years ago

Actually, I think I've figured it out already. nnero's video was published on 22 May 2014. Patch 1.0.1 came out on 23 May 2014, thus nnero was playing on 1.0.0 / 1.0.0 RC5. If we look at the fixes we come to understand that version 1.0.0 / 1.0.0 RC5 had issues with players being able to place blocks while their model is inside to some degree.

Fix - "Ghost Cube is now more accurate with detecting the player"

That being said, if we can get access to 1.0.0 / 1.0.0 RC5 we'd be able to explore the uses of jumping 2 blocks high, but so far we can only go back to 1.0.3, hopefully we can find the other older versions soon.

AustraliaQuest_Walker4 years ago

In nnero's 1-2 IL he manages to find himself jumping at least 2 block high. https://www.speedrun.com/qbeh1/run/0y676x6m

After looking over it a few times, it seems that while jumping, ended up in the X,Y,Z of where his cube would be placed, despite knowing that the game's code would reject it, somehow still successfully placed the cube, got pushed backwards and up while jumping at the same time, thus leading to jumping 2 blocks high.

Have not been able to reproduce this glitch, nor have I seen it happen to anyone else, if it could be reproduced with any consistency, that would save a significant amount of time on in all categories.

AustraliaQuest_Walker4 years ago

Worlds 7-1 to 7-6 and 8-1 have been added thanks to meggachilly!

AustraliaQuest_Walker4 years ago

Should we add in more community levels? I think we should add in World 7, 8, +? from Mrs Ellie, they are unofficial, but they have polish and more keep coming out from time to time. Link to World 7-1: https://steamcommunity.com/sharedfiles/filedetails/?id=531049290 As for any other levels, maybe we should play it by ear for those speedrunners that actually make the effort to set a time for them.

About Quest_Walker
Joined
4 years ago
Online
1 year ago
Runs
47
Games run
Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube
Last run 1 year ago
35
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Qbeh
Qbeh
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9
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Qbeh-1 Community Levels
Qbeh-1 Community Levels
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Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube
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Qbeh
Qbeh
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Qbeh-1 Community Levels
Qbeh-1 Community Levels
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Only If
Only If
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91
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Glitchspace
Glitchspace
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Kairo
Kairo
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Viaerium
Viaerium
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3
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Treeker: The Lost Glasses
Treeker: The Lost Glasses
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7
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Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube
Last action 2 years ago
38
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Qbeh
Qbeh
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8
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Qbeh-1 Community Levels
Qbeh-1 Community Levels
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4
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