😲
...that's exactly how the glitch happened on me back in 2007. To be honest, I was wondering if what I described was too ridiculous to believe, even though I clearly remember it happening. Good to know that this is a glitch that is known about and I'm not just a crazy person!
Anyways, thank you for validating my discovery. This has been eluding me for years, and now that I know that this isn't just a hardware error, I wonder what other level end glitches await in this game. We're talking minutes of potential time save if multiple level end glitches are found.
Hi. I'm PhoenixOfGrunvale from the Lemmings speedrunning community. I need to reveal a glitch that happened on me in this game back when I was a kid, that has MAJOR implications for speedrunning. A glitch that has only ever happened once, and I have found no documentation for it anywhere on the internet. You're gonna think it sounds like some ridiculous, made-up thing when you read the thread, but you're gonna have to give me the benefit of the doubt.
https://twitter.com/StormTheArtist/status/1411017260366544898
Again, I know this sounds ridiculous, especially considering its absurd nature and the fact that I have no video proof of it happening (as I say in the thread, it happened in around 2007, when video recording wasn't as accessible as it is today). But I vividly remember it occurring to me, and now that I'm into speedrunning, I have more of an opportunity than ever before to figure out what caused this glitch so many years ago.
I don't care if it's a random hardware error that cannot be easily replicated on command, I just want to find an answer as to what could have possibly happened for this glitch to occur. And if it is a glitch a human can execute in some way, we may well have one of the biggest breakthroughs in all of speedrunning.
Hi. I realized only today that I forgot to checkmark the emulator box when I submitted my 33:54. I hope you guys can forgive me, I would never intentionally submit an emulator run claiming to be on console.
Thanks, Sirbrute. The run still has room for optimization, but 36:40 is a great gold standard for now. I found a TAS just hours ago that cleared the category in just 22 minutes, maybe I can see what’s humanly possible in that run to push it into 35:XX or even lower.
Hi, P.R. Storm again.
I'm worried that my Lemmings speedruns are illegitimate due to a mechanic I discovered after soft-resetting on the SNES version. I found out that the levels remain unlocked after reset, and, while I have been playing through every level in order, I have been soft-resetting between runs, like before my 45:27 (I failed an attempt that ended at level 3 before it).
Is this discovery going to affect my standing in the speedrunning community? I had no idea that levels were remaining unlocked after resets beforehand, and I don't know if it affects the way the game runs (I still calculate around a 2.80 second delay between starting input and fade to black from 'Just dig!' starting screen), but I still feel like an idiot for not thinking about this beforehand.
Hi, P.R. Storm here, cartoonist that recently branched out into speedrunning. I submitted my first speedrun yesterday after over a year of being a spectator of the e-sport (mostly of SHiFT's runs of BFBB). I was just wondering if my run was rejected for some reason, or if runs are just slow to approve for this game. I got a 51:37 on the Fun difficulty of the SNES version of the first Lemmings.