I have found a significant new timesave that also makes the run slightly more engaging and entertaining. You can skip the cpu's animations by pressing A on a controller plugged into the second port. I think this serves to make one of the less interesting speedgames on the N64 a little more interesting, so I like this new strat.
Some players had trouble getting Nushi Tsuri 64 to run on flash carts. The problem is that the game would only let you play as one character, no matter who you selected.
I did a little testing, and found that on the EverDrive 64-X7, setting the Save Type to "SRAM" seems to solve the problem. I can't test any other flash cart. Hope this helps anyone facing a similar problem.
^You can change your bet amount while you wait for the cursor to become moveable, so that once you gain access to the cursor all you need to do is input: down+right, then A, then Z to finish betting. This should save a small amount of time in the speedrun (maybe .2s/.3s or so).
When you enter the Golden Nugget and the woman at the desk asks you a few questions, make sure you let her finish talking and moving before you choose not to register. If you don't, you will end up losing .6-.9 seconds every attempt, like I have done for a while now. Let her finish talking and moving, THEN choose not to register to begin the run.
Idea for the leaderboard: Instead of the top times being listed with numbers 1, 2, 3, and 4, for Letter Adventure it should be A, B, C, and D lol. Seems appropriate
Thanks for looking into it. As far as I can tell the timer glitch carries no benefits, since the red timer still displays the actual time.
I know it's been a few years, but is there any interest in adjusting the times on the actual leaderboard to reflect the load-less times? If the various versions aren't split into different categories, and the load-less times aren't used on the leaderboard, it seems that runners can't realistically compete without running on the fastest console.
If you join the Forbidden Memories discord, you will find lots of helpful resources, which should include the spreadsheet you saw. Good luck! Discord: https://discord.gg/ygofm
Apologies for the slow response. Yes, I have been interested in creating a full-game category for SD Mode! If you complete a run, please let me know. Once there is a completed run to be submitted, I will then create the category.
As for the details, I'm not sure about the "no weakness items" idea you mentioned, as some of the items can easily be unlocked on accident (by playing with certain settings, etc.). For example, I seem to remember one of them being unlocked at random after winning a round with the easiest settings on, and unlocking it would conflict with the "no weakness items" category. For now, let's start with just an any% full-game category, from a totally new file.
I think it makes sense for the any% full-game run to allow any settings the player wants, including Very Easy difficulty, 1 round, etc. It should be an entirely new file, with NO items or character levels unlocked in advance. As for timing, time will begin upon pressing END to create a named file, and time will end on the first visible frame that shows “K.O.” (or "PERFECT" if applicable) upon winning the final battle against Ryu Maou (the battle that then leads to the credits).
If you notice a problem with any of this or have another idea, feel free and respond here or send me a private message! I'm always happy to see more interest and activity in Flying Dragon!
Hey! Thanks for your patience while we were setting up the new categories. I have added two SD Mode categories for now: Normal Tournament and Championship Tournament. Just make sure you submit your run(s) to the appropriate category. Glad to see some interest in Flying Dragon :]
This game has partially hidden difficulties, which you may like to play or speedrun. This is a quick guide on how to unlock those difficulties.
First, go to the Options menu for the Virtual Circuit Mode. Difficulty is the first setting, on the top. The first time you ever boot the game, you should be on "Normal" difficulty by default. If you press left twice, you will find yourself on "Easy." While on "Easy", if you press left twenty times in a row, you will see the difficulty "Very Easy" appear. Once that happens, lock in your difficulty by pressing A to save your options, and you are ready to play.
You can unlock "Very Hard" in a similar manner. From "Normal", press right twice to reach "Hard" difficulty. While on "Hard", press right twenty times to make "Very Hard" appear. Once that happens, lock in your difficulty by pressing A to save your options, and you are ready to play.
If you unselect one of these hidden difficulties, it seems to become unavailable afterwards. Simply follow the steps above whenever you would like to reselect "Very Easy" or "Very Hard."
This video shows me unlocking both hidden difficulties, first unlocking "Very Easy" by pressing left twenty times, and then unlocking "Very Hard" by pressing right twenty times: