Threads
Georgia, USAMxBatty3 months ago

Hi there!

I've been interested in possibly trying to run this game, though I noticed all the runs uploaded seem to be for the Easy mode. Is there category options for runs on Normal or Hard?

If there is already and I just overlooked it, apologies in advance! :P

Georgia, USAMxBatty3 years ago

(New to the site, hope it's ok to make another thread so soon, it seemed fitting to separate the discussions.)

Anyway! I'm not quite at the point of being ready to submit a video for a run, but I've practicing on a different category idea that I think is interesting. This was inspired when I discovered the near-invincibility trick with GG Spear (talked about that in another thread).

You get GG Spear pretty late in the game, I believe after you defeat Don Krieg. So my proposal is an All Powers run, playing through an already beaten file, all stages with all of Luffy's powers unlocked. If you have all 5 Super Meters unlocked, you have all powers unlocked. This also makes an interesting run just for having more Supers and health from the beginning of the game.

Proposed rules and versions:

-- All Powers (Correct Order) With all powers unlocked, play through all stages in order as you would on Any%. Since you can't pick "Normal" doing this as you would for Any%, timer starts when you select the first stage. Timer ends when you land on the boat after the Smoker fight.

-- All Powers (Any Order) With all powers unlocked, play through all stages in any order, as long as Smoker (6-3) is the final stage. Start timer when you pick stage, end timer when you land on the boat after the Smoker fight.

Georgia, USAMxBatty3 years ago

Hey! New to speedrunning and to this site. I'm not sure how active any community is for this particular game, but I had a few things I found recently when trying to speedrun the game and wanted to share them.

I don't think I've seen any of these in the submitted runs (but if they are, oops :P ).

-- Kuro Boss Fight (Area 3-3) -- When Kuro is performing Shakushi (the super fast dashing he does partway through the fight), using Luffy's R-button Grab on Kuro does a LOT of damage to the boss. It doesn't have to be super accurate, and seems to be able to hit him even if you can't fully see him while he's moving. I've used it to end the fight several time, it's very consistent.

-- GG Spear Tricks -- There is a lot of stuff you can do with GG Spear (jump, then Down+B). There's a few spots you can sometimes gain a tiny amount of height on, often better for ensuring you get enough distance for a longer jump or if trying to play it safe on tight jumps.

However, the bigger trick is that Luffy seems to be invincible for much of the move, especially the small flip animation he does after his legs retract. Most projectiles (bullets, bombs, knives, cannons) will hit you and just disappear entirely. I found this very useful in the Arlong Park stages. You can do GG Spear inside the giant teeth hazards and it's good way to consistently get through them safely.

Finding this out is also what inspired a new category idea, which I'll be posting in a new thread.

About MxBatty
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Shonen Jump's One Piece
Shonen Jump's One Piece
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