If we were to consider the establishment of a "Glitchless" category, imo we should look at every gray technique and define what is and is not allowed, like hivemind514 said. If you look at OOT Glitchless, they allow techs like Power Crouch Stabbing, Broken Deku Stick, Jumpslashes to extend jump lenght, collecting objects from the other side of collisions et cetera. To reply StrohhutDave comment about Pokémon, in Crystal (and I think other games as well) is permitted to use Trainer ID/RNG manipulation to obtain the lottery Masterball and Raikou Just after the Burned Tower. Were I to compile said rules, this would be the result: -Tech allowed: •Toggle Escape (and Toggle Running too? Is that a thing?) •Any form of Lower Undead Burg Skip (except of course Capra Skip) •Duke Skip (?) (While it's clearly another use of clever geometry abuse, it does skip a scripted death and a lot of opening doors) •Saving and Quitting (to reset aggro, to reset boulder cycle in Sen's Fortress, to save your life from falling in Painting Guardians section, to reset bossfights even) •Killing Ingward with bombs to obtain an early Key of the Seal (is that even a glitch?) •Elevator Warping in the Valley of Drakes to reset your position on top •Ceaseless Skip (on the line with LUB Skip and Duke Skip, another clever usage of geometry) •BOC optimizations (Tokhi Bombs) •PewDiePie Skip to skip Grigg's Lines of dialogue •other old optimizations that are not glitches and I really don't know -Tech NOT allowed: •Fall Control Quitout/Fall Damage Cancel/Memeroll/Slope Quitout: methods of manipulating kill mechanics that lead to sequence breaks •Item Dupe/Quantity Using/Quantity Dropping: methods of obtaining more items/souls than you can afford normally •Prompt Swap •Item Swap •Wrong Warp •Poopwalk (maybe could be useful in some section idk lol) •generally any other sequence break that involves going out of bounds, abusing different load times (Firesage Clip), abusing deathcams (Seal Skip/Sen's Skip) Just my opinion.