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Campania, ItalyKoblasco2 years ago

Found out that animations in this game incorrectly scale with framerate. I noticed when playing normally (at 720 fps) that drawing weapons and firing is almost instant while when I was recording with fraps (at 120 fps) there was suddenly a bit of delay when drawing and firing. Therefore I did a bit of testing.

Ashley's melee draw lasts 8 frames at 10 fps so at 20 fps it should be 16 frames but instead it's 14 frames. At 30 frames it is 21 frames and so on. This applies to other characters and animations, and I am not ruling out that it might even apply to walk/run cycles as well but I am not sure about that. There seems to be diminishing returns at about 480 fps where the difference begins to be barely noticeable. It seems that they fixed this in Obscure 2 as I've never seen anything weird there.

In case someone was wondering if there was a difference between platforms, this confirms that pc has an advantage over consoles since, if I recall correctly, ps2 and xbox cap at 60 fps.

Might even be necessary to create new categories since more powerful pc's have an advantage over other pc's as well, I guess.

Kaladere likes this
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