Comments
Massachusetts, USAJayBeanz1 year ago

hey

YUMmy_Bacon5, Gaming_64 and 6 others like this
Massachusetts, USAJayBeanz2 years ago
This comment was deleted
Massachusetts, USAJayBeanz3 years ago

Would be a good way to make a usamune cart, but i dont see the point for a vanilla rom since sm64 is a pretty cheap cart

MiPS likes this
Massachusetts, USAJayBeanz3 years ago

1, powered splitters are recommended for svideo, i think with composite you can just use a splitter but a powered one is recommended

2, off brand svideo cables can be fine, ive heard some of them aren't great or pined out properly though but i dont know the difference

  1. amarec audio definatly has a bit of lag, i listen through a line in port but you could listen through a headphone jack if you have one
KilleDragon likes this
Massachusetts, USAJayBeanz3 years ago

Im no mod, but based on the rule

"The re-mapping scheme at the beginning of the run must remain for the entirety of the run. That is, a runner using a controller that maps buttons to analog inputs (e.g. Boxx) must use a controller with that re-mapping scheme for the duration of the run. Swapping controllers to ones with the same re-mapping scheme (e.g. swapping from OEM N64 to Hori Mini Pad) is acceptable."

Switching to keyboard would be changing mapping form analog to digital, so id say its probably not allowed.

KilleDragon, MachoMadness and 4 others like this
About JayBeanz
Joined
4 years ago
Online
12 days ago
Runs
38
Games run
Super Mario 64
Super Mario 64
Last run 3 months ago
36
Runs
Waluigi's Taco Stand
Waluigi's Taco Stand
Last run 3 years ago
2
Runs
Games followed
Super Mario 64
Super Mario 64
Last visit 6 months ago
1,088
visits
Super Mario 64 Category Extensions
Super Mario 64 Category Extensions
Last visit 6 months ago
221
visits
Waluigi's Taco Stand
Waluigi's Taco Stand
Last visit 10 months ago
51
visits