Comments
Greater Manchester, EnglandJDub.EXE5 years ago

Ha! That's brilliant.

Greater Manchester, EnglandJDub.EXE5 years ago

OK cool, thanks for clarifying. I guess it's more of a programming oversight that you can get over that one and not other ones elsewhere (Star Light Zone springs to mind?)

Greater Manchester, EnglandJDub.EXE5 years ago

In the opening section of Spring Yard Zone, you can clear the wall directing you to go down the moving blocks, by collecting the sprint shoes monitor at the beginning then using the red spring to get enough height to go off the top of the screen and cut out a section of the level. You do this yourself in your record - - just wanted clarification as to whether this is deemed a glitch or not, but as it's in the glitchless category I imagine the answer is no?

Greater Manchester, EnglandJDub.EXE5 years ago

Quite a simple question, is going 'out of bounds' (i.e., avoiding the first set of sliding blocks in Spring Yard Zone Act 1) classified as a glitch, or just a good shortcut?

Greater Manchester, EnglandJDub.EXE5 years ago

Minor aside: are there any glitches that don't carry over from the console version to the Steam release within tbe Genesis/Negatives Classics collection, or is it an direct copy from the original software? If anything, I'm deeply intrigued and interested in the whole scenario. If anyone could direct me to somewhere that lists all the possible glitches that can happen, Timpz you mentioned there were a group of hackers who had commented on a lot of them somewhere?

Greater Manchester, EnglandJDub.EXE5 years ago

Certainly not the only means no, but some are pretty obviously intended. I don't think anyone thinks a S3&K speedrunner is inexperienced enough to accidentally cause the wall skip by mistake... But yes, I agree at that point you've only got someone's word on whether it's meant to have happened or not. It was mentioned somewhere else that it would be disappointing to have to end a run deep into late game if you triggered a glitch/manip, accidentally or otherwise, but that's the nature of the game. You reset, you go again, same as any other game if trying to pla it straight like that. The problem there though is the number of possibilities because of S3&Ks brokenness!

Greater Manchester, EnglandJDub.EXE5 years ago

Perhaps the argument should be taken away from the idea of "glitchless" and more geared towards "intentional manipulation". Some runners intentionally make use of shortcuts not part of the level design (again, going to throw to the Hydrocity wall skip as an example), whereas other runners are playing the game as close to what the dev team intended as they can. I guess you could say that's hardcore speedrunning vs. casual speedrunning or something, I dunno... not that I'm suggesting that's a category name!

I'm intrigued by this subpixel in quarterpipes issue btw, is that a similar issue to the pipes in Angel Island where you can suddenly just lose all speed and go backwards again?

Greater Manchester, EnglandJDub.EXE5 years ago

Just to throw my hat in the ring as it were, given I've just submitted a new run... I understand that the game is buggy as all heck, and there seems to be no consensus on what constitutes a glitch. However, it seems odd that there isn't a distinction between runs that are being played through as the game intends, and runs that are intentionally going for glitches/OOB. Let's look at the Sonic All Emeralds for a moment: For all intents and purposes, the runs in 1st and 2nd are different to those below it - both deliberately utilise the Hydrocity wall skip, and more tricks besides, whereas the rest appear to be playing through the game "normally". Whilst neither way of playing the game can be deemed better or worse, surely we can collectively work on the basis that these are different things, otherwise what's the point in learning to run the game at all if there's a "false" ceiling/division at this point? Aside from that, I understand the position of the moderators; the game is indeed quite broken/breakable, even more so at higher speeds, so a definition of an all-encompassing glitchless category is nigh on impossible. I just feel there needs to be some sort of differentiation between the two types of run.

About JDub.EXE
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