they only skip the black screens, not the gameplay, i searched a bit before
security do have pace-locks, but theyre not in the last part of the run, and now that i know u guys opinions i also doubt he will be removed but im just explaining why i think it makes sense
mr hippo is pace locked, in the meaning of you cant speedrun it, or speed it up. either u keep in a locked time or you die
the only fnaf game that is speedrunnable is security breach, cuz the others is about wait a set amount of time to beat the night
im not saying that you HAVE to not count hippo, its just a suggestion
its not cuz something exist in the game that speedrunning NEEDS to count it, specially pace locked ones. i believe that theres speedrunning games where the speedrun time finishes before the game really finishes, everyone is allowed to make their rules, my opinion/suggestion is to not count hippo part cuz in my head doesnt have a lot of sense to be in a speedrun since its pace-locked (its like fnaf, u cant speedrun cuz its pace-locked, or u just die, but fnaf is pace-locked the entire game), but if u dont wanna change the rules cuz u dont have the same opinion as me then it ok
imagine someone getting a 7 minute pace (pull 4th lever around 7 minutes) then he gotta wait more 2 minutes that he cant speed it up (pace-lock) cuz mr hippo, then when hes getting out of the middle, chica kill him, he lost an crazy run cuz a pace-locked part that "doesnt make sense" to be in there
so it just counts cuz u can lose time?, but thats exactly what im saying, it shouldnt count cuz u cant speed it up, just keep same time or lose time (basically a "i think it shouldnt be like that")
if u mean u agreed with my suggestion, yeah its pretty bad to the rest of the run counts, even being pace lock, and being possible to get less time, even die
My opinion is to change basement rules to timer stops once you pull the 4th lever to activate MrHippo, cuz after that, you get pace-locked (you cant speed it up, the time will be the same to everyone), and you have a big chance to die during that, so its frustrating you get a good run, then you get pace locked by hippo and you die to foxy when ur close to exit.
Just a reminder. If you, moderators, plan to add that to basement, then you have to make a rule as well to timer starts, i suggest timer starts once someone start moving after instructions screen, and timer ends once the E prompt of the 4th lever is pressed (or when objective says 4/4 levers pulled)
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