Something that I feel could make a fairly interesting category would be to speedrun fully evolving your starter. No gamepasses, boosts or items are allowed (except chests/mastery) time would start once you obtain your starter, and ends once your starter is finished evolving. As a sub category, an all forms category for twilat could be added (time taken to catch twilat and evolve it into all 3 evolutions.)
Something that I've seen a lot of people do that I think would make for an interesting speedrun is having any% mono-type speedruns. Basically, how long would it take to complete LL using a specific type of loomian. Some start times might be a bit different, as certain types are only available at certain times. Prevolves that would eventually gain that type are allowed, but trading is not allowed. If a Loomian loses the type upon evolving, you can't evolve it.
I just submitted a run, in which I completed a run, and had a run where the maze exit was visible, and I was right next to it, but died to a lazer. Could the run in which I died at the exit be considered as a fair run, or does dying end the run, because in a way, I did reach the exit, but died really close to it.
honestly, It would make for a really great run, but would the run be the time it takes to get to spamton neo and beat them, or the time it takes to beat spamton neo, because either way, I would love to attempt that run.
I'm hoping to implement tactics I used in my no encounters run in my next run. One of the tactics that I discovered, but forgot to use in this run was to upgrade the mouse on the bridge with the balloons. as long as I didn't encounter any mouse, and have befriended less than 4 tasque, It shouldn't recruit either of them, and in the cutscene where the giant mech is being formed, there is less dialogue. I'm hoping that I can use these tactics to improve my time.
Max, and lowest percent runs do exist for multiple games, and the leaderboards are usually kept through the lowest/highest score, then by the time it took to achieve it. Its also a relatively easy run to take on with the main goal being just to avoid as many encounters as possible. as far as scoring it would go, encounters would only include recruiting up until max recruits have been reached. The run would technically count as a sub category of neutral run, as it shares a similar ending to the other neutral run where you fight the enemies. The biggest difference being that the previous neutral run is just beating the enemies, where this run is based on avoiding them. The game actually kind of suggests the run by giving players the ability to avoid fighting the enemies instead of fighting or sparing them. The entire reason that fighting is not allowed in the run is that it changes the recruit counter, and basically ends the run.
I was playing through chapter 2, and I noticed that there might be another possible run that has some very interesting planning. In chapter 2, they added a recruit mechanic. Instead of trying to recruit everything possible, the goal is to get through with the minimal possible recruits. The run must be pacifist, so you are not allowed to attack or kill the enemies. for each recruit, its plus one, and for each max set of recruits, its an additional plus one recruit. (for example in the battle with mouse, instead of recruiting all 3 mouse and getting max recruits, you can recruit a tasque instead, which would make it so that you don't max mouse.) Only enemies that have the recruit counter will add points to the run, so bosses don't add to the total. the lower the score is, the better the run is.
technically speaking there is one, but it is still really hard to get wr in it at this point. that run is the fishing runs. they don't require clicking, but instead quick mouse movements, and quick keyboard reflexes.
I feel like another 2 new categories that could be added would be the worst possible time for a fishing encounter, and a death percent run
I mean that is until they add in a feature to turn off animations
As far as the pharo mount goes, its a mastery reward, not an event saddle. the reason the event saddles carry over is due to them not being available again, so therefore, they carry over no matter what