Comments
thread: SUPERHOT
New York, USAHeeroJay8 years ago

I kickstarted the game, and the devs sent me a code for a DRM free, standalone version with individual patch capability.

I bring this up because as the game gets patched, exploits used to go faster may be removed.

http://i.imgur.com/YqMGrlr.png

We can use this to our advantage accordingly - but in discord I was told to post it here. Do we want a preferred version to run on? Is there any interest in testing on the DRM free version Vs. the Steam version?

thread: SUPERHOT
New York, USAHeeroJay8 years ago

It does differ the way you play though... you can optimize in game movement in speedrun mode, but this takes longer real time.

thread: SUPERHOT
New York, USAHeeroJay8 years ago

3 categories for individual levels? Katana, Speedrun and SpeedrunRT

Someone submitted a Speedrun time for kickstart which wasn't SpeedrunRT

thread: SUPERHOT
New York, USAHeeroJay8 years ago

RE: Katana mode - this is a separate menu seen in the Challenges folder. I just tested a level in it - and the timer used only measures game time (not real time like speedrunRT).

Challenges folder picture: http://imgur.com/DnWw9jj

Since Katana is it's own separate mode, and isn't timed real time - might be worth removing the option for now in the ILs

thread: SUPERHOT
New York, USAHeeroJay8 years ago

Replays are also saved locally in C:\Users<YOUR USER>\AppData\LocalLow\SUPERHOT_Team\SUPERHOT\Screenshots\Replays

But... you lose the nifty in game timer overlay on replays. While this isn't a deal breaker, it will be more inconvenient for IL timing (manual verification will need to be done for each IL submitted).

Only thing that could save us here - Killstagram does show the in game time (in game seconds), and video time (real time) under the video title. I don't know if that's the true real time (used for timing IL) or not. Won't be able to verify this until I can view my own replays on KS. Hoping for tomorrow.

thread: SUPERHOT
New York, USAHeeroJay8 years ago

Once the game is completed there is a challenge mode that unlocks. Currently, I only have the following options unlocked 'Katana' 'Speedrun' and 'SpeedrunRT'. The idea is that for 'Katana', you'd do IL's with only a Katana (haven't tested yet). Speedrun is how fast you can complete the level, based on timing only when your character moves (in game time).

SpeedrunRT is a real timer that starts as soon as the player is able to move and finishes when the last enemy in the level is killed. You can look at the IL I've submitted for kickstart (it's only a FRAPS replay - the in game uploader is still busted).

Wording for Level Leaderboard: Individual Levels are timed using Challenge Mode and SpeedrunRT (the game calculates real time).

EDIT: Also the in game recorder export site is messed up (first day, can't expect much) - I've exported videos to 'Kilstagram' the video service for SUPERHOT, and their website is having issues. I don't know if you lose the timer from speedrunRT mode when using the in game recorder, but once the site is working, I can test and grind another IL.

thread: SUPERHOT
New York, USAHeeroJay8 years ago

Suggesting to use 'SPEEDRUNrt' in the Challenges section after new game completion. This is for real timing (captured in game) of individual levels.

Thoughts?

thread: SUPERHOT
New York, USAHeeroJay8 years ago

Yeah. It's not a fast time by any means (many screw ups, deaths, and a bathroom break, plus commentary and a little exploring) - I just watched the Beta run. Jesus. I'd predict this being a sub half hour game when it's all said and done.

I would like to help route and run assuming my brain can handle it all.

It might also be worth wiping the level leaderboard as a few of the levels did change from the Beta, from watching the run.

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