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Hey! I really enjoy SOR4 speedruns, and I created a video with comparison of Mania WR for 3 quickest main characters + Shiva.
All videos aligned by sub-stages and bosses. With this video, it’s easy to analyze speedruns, figure out which character is better at certain stages/parts, and what can be improved.
Here it is:
Records used:
- 54:07 by themightybill;
- 54:46 by Anthopants;
- 55:06 by mikwuyma; (today posted a new WR)
- 49:29 by 3lo.
Do you think this is an interesting format?
3lo likes this
Some general advices.
- In most cases the edge of the road is slightly convex, and if you jump from it, you will fly a little further.
- Landing almost always takes your velocity, so sometimes it's better to go around an obstacle than to jump over it.
- In some places the floors have invisible protrusions that make you jump and lose speed, so try to memorize them and go around.
- Speed reduction after big jump landing can vary, and I'm not sure how to manage it. Just consider this when checking new strats.
Comments on my IL's:
- Sparta (17.66) - nice, in tas you could change the motion vector when landing on the 14th second
- Thermopylae (24.66) - could be better
- Tauresium (17.98) - I go around to gain more speed for jumping
- Wallachia (15.37) - pretty good
- Frankish Empire (24.35) - very bad beginning (leftfornova's IL is about 0.8s faster at third jump), but reeeeally lucky edge landing at the end.
- Vienna (36.10) - nice, but I think this level could be beaten by jump-rebound from the edge down below (https://imgur.com/a/OaaAejs). definetly could be tassed
- Trento (23.92) - not much can be improved here. This level could possibly be tassed like this:()
- L'Aquila (29.30) - avoiding a jump at the beginning allows you to gain more speed.
- Rome (16.91) - not much can be improved here.
- Florence (35.34) - I think you could accurately cut corner on 18th second. with tas you could cut corner further from it on the right (on 5-12s). Also, maybe this could be tassed better with jumping down below without going round.
- Dijon (21.03) - hardest thing I've made! Also check this strat, maybe faster if made perfect: ()
- Paris (36.91) - could be made much faster with better edge cutting
- Angers (20.99) - pretty nice strat, but you need to get many smooth landings.
- Lyon (25.75) - fuck this level :/ curved floors with invisible protrusions, that throw you up and eat up all the speed. could be made much better, especially at the end.
- La Rochelle (53.31) - pretty hard level. You better slow down before rock-jumping, so you will spend less time falling. Also, take a look at leftfornova's 42s jump (), it's really good, because of speed redirection at landing.
- Madrid (29.31) - the main goal is to gain more speed before big jump. Maybe you could jump more to the left, or better redirect your speed on landing.
- Porto (34.78) - I have really bad ricochet after first jump, but I didn't find out how to do it without ricochet consistently, I have it like one of four attempts. Also, I think, you could land on the rock after big jump, and do big jump again.
- Witches' Sabbath (17.80) - you could improve it by better landing, more to the right and without such loss of speed.
Happy_danser and leftfornova like this
А very helpful reference text for the Genesis version of this game: http://ledmeister.com/dunexref.htm
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