Comments
Lower Saxony, GermanyGrinzpilz1 month ago

Damn, that's not good. Maybe something changed since then? Sorry

Lower Saxony, GermanyGrinzpilz3 years ago

Here's a fast way to kill Wei Bin at the end of memory 7

Lower Saxony, GermanyGrinzpilz3 years ago

Here's a trick to skip a whole shipdeck in Memory 3. Found some time ago but never posted it here.

Lower Saxony, GermanyGrinzpilz3 years ago

Hey, here's a new skip I found in Memory 10. It saves 3 seconds when it works, but it's a very risky jump that needs perfect precision.

Lower Saxony, GermanyGrinzpilz5 years ago

added it, thanks!

thread: Mr. Shifty
Lower Saxony, GermanyGrinzpilz6 years ago

Nice. It looks so obvious and simple, but I think I never tried it or didn't find the perfect pixels to jump to. Thanks!

Lower Saxony, GermanyGrinzpilz6 years ago

A new route saves ~1.5 seconds at the start of Memory 4

thread: Mr. Shifty
Lower Saxony, GermanyGrinzpilz6 years ago

After my WR, we saw that RTA is not a good way to see the time because of lag and stuff. Even after my next run that was 1 second slower realtime, it is 40 seconds faster IGT. Sadly it makes timing the game pretty bad right now. So we kinda need the update.

Lower Saxony, GermanyGrinzpilz7 years ago

I recorded some videos of movement at the start of Memory 6.

  1. Running

  2. Longjumping

  3. Long Slide inbetween jumps

  4. Immediately jump out of slide I don't know how to edit them into one video to see it better or how to see it frame by frame, but timing it with a timer and looking at the videolength, it seems sliding and immediately jumping again is half a second faster than normal longjumping in a 30 second section of plain movement.

  5. Running

  6. Longjumping

  7. Long Slide inbetween jumps

  8. Immediately jump out of slide

Lower Saxony, GermanyGrinzpilz7 years ago

I considered sliding inbetween jumps some times, but I actually don't know if it is faster, as I never really timed it.

Feel free to share your experience with it. Is it faster? How much faster? I might try looking at it myself.

Lower Saxony, GermanyGrinzpilz7 years ago

You can skip the camera movement showing the way by climbing over the trigger in Memory 8.

Lower Saxony, GermanyGrinzpilz7 years ago

In the lab in Memory 9 I found the following glitch.

It seems to only work right after restarting the checkpoint. Use the winch immediately after you hide in the hiding spot. Hold it first to go in the air, then mash until you fall out of the hiding spot. You are now invisible. Using triangle (Helix dash) is not needed where I used it in the video.

Lower Saxony, GermanyGrinzpilz7 years ago

It is actually really hard to time it right. I myself often just hope it will work and also miss it some times. First you need the certain distance between the guys: When they speak, cracker right between them. When you only hit the second one (the one looking in the direction you are coming from) it can also work as long as the other one doesn't move towards the stunned one. Slower but more consistent: noise dart so far behind the second one so both are in the circle. The second one will move until the distance between them will be bigger, making it easier. The timing: Hard to explain. If you try to slide to early she won't do it, same for trying to late. Somewhere at 2/3 of the distance between the guys? Best way is just to go to those guys and restart the checkpoint over and over again until you got the timing. Memory 6 right at the start, or Memory 4 if you want to do it with crackers (I do it with noisedarts, because its more consistent).

Lower Saxony, GermanyGrinzpilz7 years ago

Add all the level end screen in-game times together. Best to do so is by going through the recording of the run, skipping to the end-screens and using Excel to calculate.

There is sadly no menu to see it besides your fastest in-game time for every individual level (select memory > statistics), but this doesn't help.

Lower Saxony, GermanyGrinzpilz8 years ago

There is a better way by glitching through the wall beneath this one! The Guards in the next area wont spawn, making it possible to progress. You can do the Sword&Gear skip after this. You cant progress after the sniping section, tho.

Sadly, only Grapple Hook Skip alone doesn't work, as you need the Grapple Hook when getting the sword, to get out of the room (and also later).

Lower Saxony, GermanyGrinzpilz8 years ago

Like the Grapple Hook, you can skip the Sword & the Gear using the Helix Blend Glitch.

Same here: I found no way to progress in the level as you need a smokebomb after that.

Lower Saxony, GermanyGrinzpilz8 years ago

You can Skip getting the Grapple Hook by using the Helix Blend Glitch in Memory 8.

Havent found a way to progress in the level after that, as you need the Grapple hook, tho.

thread: Xeodrifter
Lower Saxony, GermanyGrinzpilz8 years ago

Hey, Unless I still dont get how to do it correctly, the Rocket Clip seems to be patched out in the PS4 version. I tried it many times in many rooms, but never got it (not even randomly). Is there someone who was able to do it?

thread: Grow Home
Lower Saxony, GermanyGrinzpilz8 years ago

I did some runs before the analyzing was added in (right when the game came out on PC). I collected all crystals and the seeds. But couldnt record a video of it (because bad PC) and I didnt do many runs. I wanna try it on PS4 sometime, tho. Always wondered why there are no 100% runs.

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