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RussiaGenuineSB1 year ago

Okay, so I was kind of sidetracked and actually busy recently, but here are the final changes to leaderboard: it will have new category - "Unrestricted", old any% route will be called "No WQ", and Preset Chars will be moved to Legacy. I plan to make these changes by 5 Oct, so for now it's free to discuss. P.S. WQ is quest menu transfer between different characters which was not used at all in the old any% route

thread: Sacred Gold
RussiaGenuineSB2 years ago

Verified, congrats on new WR ^^ Edit: maybe my guide can help with your performance issues ;) unless you followed it already

quakish likes this
thread: Sacred Gold
RussiaGenuineSB2 years ago

That's a really good run! Sure, send the video in guides section, I'll watch it to see how all the warps and OID manipulation in your run work and then approve the run.

thread: Sacred Gold
RussiaGenuineSB2 years ago

To hit Shaddar you need to 'collect' one of the things that are flying around in the room first I knew I was missing something) Never finished the game in legit way, so kinda had no idea there.

...testing a route using the preset 29 demon and I think I got a working route... Nice! Unfortunately I'm kinda busy atm, so you might as well submit a run with that route. Gotta make a category for that.

quakish likes this
thread: Sacred Gold
RussiaGenuineSB2 years ago

could we not do the trip to shaddar-nur after exporting... Hm, I don't think it's possible to get to Shaddar-Nur this early after export (in the run I teleport to Khorad-Nur area after talking to Sharifa in forest hideout and from there I go to Shaddar-Nur later). But this made me think what would happen if I export/import before mage parts, then go through them untouched, and then save on the closest portal (this is probably just what you're talking about).

Gotta test this as well, 'cause I should be able to do this as early as DeMordrey's treachery happens (can't use it there in real run, because I do some quest stuff on the way). It should also be possible when getting to dark elf dungeon (might not be worth it, though I often get stuck there) and when I get to Shaddar-Nur (if works then 100% worth it).

Edit: retested, for whatever reason export/import does not seem to work on mages, or I'm doing something wrong. Every so often you get trapped if you export at Mascarell portal and then import and go from there to the Icecreek portal.

But there's another glitch which should help a lot with mage parts (and I forgot to tell about). If you F9 right after you hear trap sound, and then F8 you don't get trapped at all. It loses like 5 seconds, but is almost always worth it imo (especially if you avoid 90% of the mage encounters).

quakish likes this
thread: Sacred Gold
RussiaGenuineSB2 years ago

Local Multiplayer I see what you mean, so I just open portals and get a lot of other stuff for free. I asked about this on forum, I might not have enough insight into speedrunning to be certain about this part. After all as you say everything is pretty much the same except that few areas are skipped thanks to portals freely available. The idea is kind of close to BloodyMary's initial one - first you make a character which you boost as fast as possible, then you export/import and start the route. Also Local Multiplayer is one of the intended starts which allows to go quicker into the game. I will decide on this after asking few other speedrunners, I guess.

Speed & difficulty I actually already start on silver difficulty, but do the export/import trick earlier. I guess if I use the trick you described saving gold for combos, then I should have all the money I need to purchase boots in the shop of Porto Vellum.

But there's the issue with goblins on the way: it seems that after export/import enemies stop trapping you for a few minutes (or goblins are more aggressive on silver difficulty). So if I don't use export/import trick, those goblins always catch me in traps.

Unless we could find a way to get the merchant window working while moving inside the dark elf area... It's possible - get a hidden stored menu, then hard save with it, and use qs-load-ql trick, or qs, load, get a submenu in merchant's window, then ql. Problem is that there's a lot of elves who cast traps as well, so situation is the same as with mages. Also you can't cast anything while you have merchant's window open.

Poison Res I see, yes, it should be worth to look for items with poison res.

Hidden stored menu Yes, forgot to mention, I found it possible only on horse.

quakish likes this
thread: Speedrunning
RussiaGenuineSB2 years ago

Yes, I moderate Sacred Gold, and the game's pretty fun to run (except BlessRNG part where you farm speed items :)). Local Multiplayer is one of the intended starts for the game which allows to go into the game faster. Many people actually start there even if they don't plan to play with others, 'cause it just skips some of the initial grind. I guess, I should allow it.

O.D.W., Pear, and Merl_ like this
thread: Speedrunning
RussiaGenuineSB2 years ago

Hello, I have a game which I moderate (and I'm the only runner of, so there's almost nobody else to ask), where it's possible to start in Local Multiplayer, then export your character and play with that character in single player campaign. Nobody used that before, so I'm not sure if it should be in the same Any% category. What do you think? Not much is different from the usual route, except this start and few portals are available for free.

Pear and Merl_ like this
thread: Sacred Gold
RussiaGenuineSB2 years ago

Hello!

First, thank you so much for all the glitches and tricks you decided to share! I spent quite some time trying to find anything useful on youtube and in internet, but to no result. Alas, I'm in no way a glitch hunter myself, so most of the glitches I found are kind of of no use in a speedrun. Let me address the glitches/tricks you described.

Combo Master Menu Storage Tricks I did manage to store combo master menu, though in a little bit different(worse) way. Damn, I literally had no idea that inventory menu affects combo master one. Gotta retest how many ql's I need to make enough runes/money so that with all the following qls it's faster than it's now.

Fly clipping Nice find with that entrance! Should shave off a few tens of seconds.

Braverock Tavern Sewers 1 Skip Yes, this one should be worth it, though I have to spend somewhere time to lvl up my attributes now.

Local Multiplayer Idk this one I'm not sure about but I didn't manage to qs-ql in it, maybe there's an other way to do that. If it's viable I can make it into a separate category since this is just way too different from the current route.

Other useful information and small tricks Again thanks for sharing all of this. With wiki half empty and wolfe's lair focusing on lvling up, it's really hard to find anything relevant.

Not sure about speed&difficulty since I would have to export/import my character anyway for changing it back to bronze (faster kill bosses). And all quest progress is lost in single player.

Idk about poison res - what's better to not get hit at all (DEX and Defense Rating route) or get slowed less (END and poison res route)? Maybe I should go poison demon? It does not matter that much though since I usually don't have a lot of points to spare.

Knockdown Momentum Boost Looks promising, if I manage to use this to skip some of the mages areas, it's a blessing.

Event ID manipulation I see, so there's different Event IDs in different campaigns - Ancaria and Underworld. This's really interesting and might end up being a separate category.

Also about the problem you mention - slow lvling up to get 25 lvl for Underworld campaign: I thought of allowing the use of preset characters shipped with Sacred Gold for Underworld - Any%. Lucky we are, those include Daemon of lvl 29. So I can probably allow the same for this new category, something like "Ancaria Any% \w Wrong Warps".

Object ID manipulation Damn, so that's what stands behind dupe glitch (allowing to dupe/sell twice almost everything) I discovered. Nice find! Definitely something to look into once I get back to speedrunning.

Let me describe a few glitches I found to free you from possible extra work searching/testing for them.

Dupe glitch: You can dupe anything you can wear/use in Sacred. Just qs with item in inventory, ql with sell menu open, press no, equip/use item in inventory, put duped item in inventory - voilĂ , dupe successful.

Hidden stored menu (and moving with open menu): Apart from the regular menu storing there's an another way to do the same. Click fast on merchant/combo master/whoever else and then next to them while holding mouse. After you release mouse a menu appears, but if you don't you can keep moving with menu stored (there're certain restrictions on what you can and cannot do to keep menu stored, so it's not that good).

Also if you do the same but with a little bit different timing, you can keep this menu open, while you move (in previous case it opens only once you release mouse). You can even combine both and first store menu, then move with this menu open.

Invincibility: The previous trick allows you to become completely invincible by having a merchant menu's open (doesn't help from freaking mages' traps though).

Immediate spell recharge: Get a hidden stored menu while you have a spell in slot, then open this menu and the spell is magically recharged! This one I used in the WR run I think.

Right now I'm not actively speedrunning the game, but I do plan (now for sure) to return and get something like 56m or lower. I will return later this year, once I have enough time to derust, reroute, etc. With ideas you mentioned I cannot even estimate just how fast the route with wrong warps is going to be. Is it going to be a 30m run? Damn, that would be nice. Anyway, if you have the interest in glitch hunting, sure, go ahead! If it's not going to be me, then maybe someone else eventually stumbles upon this category and sets a new WR!

I also plan to make a few videos on glitches (so that I don't forget about them lol) to structurize the knowledge we have about them.

quakish likes this
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