If people are actually interested in running the category then sure. It probably wasn't initially added due to how long of an estimate the run would be, and therefore people wouldn't be interested in running, therefore there would be no point in adding a category that would appear empty forever. If you're serious about running it despite it's length, then there's no reason we can't add it.
I've added that as a platform now.
+1 for this, need to be able to specify a list of categories, not just a single category. I just had a case where I had to add a couple of new full game runs that required their own set of difficulties, but I had already had the original difficulty variable applied to "All Categories", which applied to 2 existing categories. Ended up creating a total of 4 sets of difficulties, breaking one of the categories and had to re-edit all the runs to the new difficulty variable. Not exactly ideal.
Hi all, we've had more submissions than usual recently which is great, but it's been a bit much for me to handle approving them myself with my limited time nowadays, so I'm opening the floor to see if anyone would be interested in helping out in verifying runs for the Dirt Rally leaderboard.
If you are interested, message me directly via speedrun.com's messaging system with the following information:
- Your speedrun.com username
- Any external points of contact (discord username etc)
- A brief summary of your experience with CMR/Dirt games
- A brief summary of your history of speedrunning in general (experience not required to become a verifier)
- A brief summary of any experience you may have verifying/moderating other speedrun games or other moderation experience (not required to become a verifier)
Also if you aren't a part of the CMR Discord I'd highly recommend joining as that's the main way to contact myself and other CMR/Dirt speedrun moderators. Links for that here- https://www.speedrun.com/dirt_rally/forums/rayyz
Is there a way to revert specific boards to the old layout for individual levels? For the Dirt 3 and Dirt Rally series we had set up our boards to take advantage of the nice matrix layout seen in the old layout nice we have a lot of category and level combinations.
Please remember keep forum replies on topic to the original thread conversation, do not hijack existing threads. You can thread new threads using the "new thread" button over on https://www.speedrun.com/dirt_3/forum.
If you have any questions, would like to participate in the life of CMR community or discuss your new strats, you can join us on discord through this link: https://discord.gg/EPRqPBx
I would like to, if we had space for actual IL (individual level) runs. Due to the way SRC's layouts work, the individual level layout works a LOT better for the country/discipline combinations of "full" runs we can do in the game. The downside to this is that we then don't have an actual section for IL/time trial/single track runs. In-game leaderboards aren't great but suffice enough that ILs aren't as much of a priority when compared to having a speedrun leaderboard overview that's actually readable.
@Gearem_FX would you be able to write up a step-by-step guide on this glitch? Looks like you've finally managed to figure it out. :) Does this work on every track with an out-of-bounds or only specific tracks?
For being able to complete the run in as little (real) time as possible, i.e. speedrunning.
It's technically completely unrelated to the final time in the spreadsheet screenshots, but it's mostly just to sanity check that we haven't miscalculated anything if the loadtimes or weirdly high or low. Total load time to remove is just average load time * 12, so technically it is a part of the equation, but mostly it's just there for statistic's sake.
And the game does not have loadless RTA due to the timer not running in the menus.
Yes. Flip the car, jump the start, commit manslaughter after every race, it's all fair game. If you can find ways to skip menus and cutscenes that's all in scope as well. No discussion, it's always been that way since the first run of DR2, people just always fail to realise there's an extra minute of timesave if you jump the start for some reason, despite the first run on the board doing so. It's a speedrun, go fast, but any legal means necessary, that's how all speedruns (generally) work.
@Ludovico-Ltd sr.com doesn't give me notifications for forum replies, whoops. For anyone else reading further, yes it would be easier to use pure IGT, however because you can f*** about between stages in the tuning and repair menus it basically became a segmented speedrun imo. For this game I wanted to use loadless RTA so that this became a proper speedrun and actually be able to creatively abuse the game while still keeping everything single segmented like other Dirt speedruns.
@chbo Posts removed due to unnecessary repeated nature of the comments in other posts.
You would have spent an extra 10 minutes in menus/tuning/repair.
Yes. And I totally pay attention to the forum, yes >_>
Timing is not calculated by the average, timing is loadless RTA, so that the only time that counts towards the leaderboard is racing and menu time. Internal time is not accurate when you factor in penalties and tuning/repair time.
Forwarded from Viper Racing- "We have got a serious problem which is a Google drive link is being posted and is capturing your information. If you hover over a link and see these links PLEASE REPORT THEM TO ME OR ANY OF THE OTHER CMR/DIRT MODS IMMEDIATELY!"
Reminder to everyone to use a unique password for your email address compared to all other accounts and to turn on 2-factor authentication where possible.