Updated rules to include allowing turbo.
See news post here: https://www.speedrun.com/dw4/news/866
These very things are being discussed on discord, feel free to join in. PC mods are currently being tested as to how they affect the gameplay.
Thank you. I updated the rules. If you would like to make any more changes, please let me know. I am not familiar enough with the game to know about the yellow orb, so I posted your message in the Discord DQ8 channel.
Hi, I apologize for the late reply. I have added categories for Japanese Glitchless and Japanese True Ending Glitchless. If you could provide translated rules, that would be great. Should ending credits be timed or not?
I have updated the rules for Dragon Warrior 3 (GBC). The goal of this update was not to change any rules, but to properly define what already is and is not allowed.
The other piece was to put in place rules for emulated runs of the game. I borrowed these from the GBRunners Website here: http://gbrunners.com/game-boy-speedrunning-explained
• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Banned Emulators: VBA and RetroArch, see details here: http://gbrunners.com/game-boy-speedrunning-explained • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).
• Turbo is banned. • Timing starts on selection of "New Game". • Timing ends when the game sound goes silent on the “TO BE CONTINUED IN DRAGON WARRIOR I+II” screen after the credits.
Along with this, I have also added options for the different platforms to run the game: • Gameboy Color • Gameboy Player (Gamecube) • Gameboy Interface (Custom Gameboy Player Software)
If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.
I have updated the rules for Dragon Warrior 2 (GBC). The goal of this update was not to change any rules, but to properly define what already is and is not allowed.
The other piece was to put in place rules for emulated runs of the game. I borrowed these from the GBRunners Website here: http://gbrunners.com/game-boy-speedrunning-explained
• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Banned Emulators: VBA and RetroArch, see details here: http://gbrunners.com/game-boy-speedrunning-explained • Super Gameboy 1 Submissions: Times need to be adjusted to take in effect faster clock speed ~2.4%, use this tool: http://nudua.com/convert • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).
• Turbo is banned. • Timing starts on confirmation of Text Speed on a new file. • Timing ends on closure of the final Text Box “Hail King (name)!” when talking to the King after defeating Sidoh.
Along with this, I have also added options for the different platforms to run the game: • Gameboy Color • Super Gameboy 1 • Super Gameboy 2 • Gameboy Player (Gamecube) • Gameboy Interface (Custom Gameboy Player Software)
If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.
I have updated the rules for Dragon Warrior 1 (GBC). The goal of this update was not to change any rules, but to properly define what already is and is not allowed.
The other piece was to put in place rules for emulated runs of the game. I borrowed these from the GBRunners Website here: http://gbrunners.com/game-boy-speedrunning-explained
• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Banned Emulators: VBA and RetroArch, see details here: http://gbrunners.com/game-boy-speedrunning-explained • Super Gameboy 1 Submissions: Times need to be adjusted to take in effect faster clock speed ~2.4%, use this tool: http://nudua.com/convert • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).
• Turbo is banned. • Timing starts on confirmation of Text Speed on a new file. • Timing ends on closure of the final Text Box “For it is a new day for (name)!” when talking to the King after defeating the Dracolord.
Along with this, I have also added options for the different platforms to run the game: • Gameboy Color • Super Gameboy 1 • Super Gameboy 2 • Gameboy Player (Gamecube) • Gameboy Interface (Custom Gameboy Player Software)
If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.
Yes SGB1 runs are fine, but you'll need to use this tool to convert for the SGB1 faster clock speed (~2.4%).
I have updated the rules for Dragon Warrior 4. The goal of this update was not to change any rules, but to properly define what already is and is not allowed.
The other piece was to put in place rules for emulated runs of the game. I borrowed these from other games, most notably SMB1 as they have already put in a bunch of work to determine what emulators run NES games accurately.
• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Allowed emulators: FCEUX, Nestopia, Bizhawk, OpenEMU • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).
• Turbo/Autofire functionality to press one button at a constant rate is allowed. • Macro functionality, mapping one button press to multiple buttons or to a sequence of button presses, is NOT allowed. • Timing starts on confirmation of Message Speed on a new file. • Timing ends on screen blackout when leaving Zenithia Castle after beating Necrosaro. (last required input)
If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.
I have updated the rules for all the Dragon Warrior 3 categories. The goal of this update was not to change any rules, but to properly define what already is and is not allowed for each category.
The other piece was to put in place rules for emulated runs of the game. I borrowed these from other games, most notably SMB1 as they have already put in a bunch of work to determine what emulators run NES games accurately.
• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Allowed emulators: FCEUX, Nestopia, Bizhawk, OpenEMU • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).
• Turbo is banned. • Timing starts on confirmation of Message Speed on a new file. • Timing ends after advancing past the text box “(Hero), Uh, I mean, brave Hero of Erdrick.” (last required input)
Each category also has specific rules, you can see those on each individual leaderboard.
If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.
I have updated the rules for all the Dragon Warrior 2 categories. The goal of this update was not to change any rules, but to properly define what already is and is not allowed for each category.
The other piece was to put in place rules for emulated runs of the game. I borrowed these from other games, most notably SMB1 as they have already put in a bunch of work to determine what emulators run NES games accurately.
• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Allowed emulators: FCEUX, Nestopia, Bizhawk, OpenEMU • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).
• Turbo is banned. • Timing starts on confirmation of Message Speed on a new file. • Timing ends after advancing past the text box “Now, (Cannock), Prince of Cannock, come forth.” (last required input)
Each category also has specific rules, you can see those on each individual leaderboard.
If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.
I have updated the rules for all the Dragon Warrior categories. The goal of this update was not to change any rules, but to properly define what already is and is not allowed for each category.
The other piece was to put in place rules for emulated runs of the game. I borrowed these from other games, most notably SMB1 as they have already put in a bunch of work to determine what emulators run NES games accurately.
• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Allowed emulators: FCEUX, Nestopia, Bizhawk, OpenEMU • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).
• Turbo is banned. • Timing starts on confirmation of Message Speed on a new file. • Timing ends after advancing past the text box “If ever I am to rule a country, it must be a land that I myself find.” (last required input)
Each category also has specific rules, you can see those on each individual leaderboard.
If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.
Here is a video I put together of all the PS2 consoles that I own running a simple disc loading test for Chrono Cross, each video does 50 loads.
I think the most interesting thing here is that my Fat 39001 has almost identical, if not faster, loading loading times as the 70012 Slim model. Also, only 2 seconds of difference between those and the 90001 Slim model, stretch that out over 1000 loads (probably a huge overestimate) is just 40 seconds of difference between consoles. Also note that the PSTV loads the same amount faster over the 90001 model, but this test doesn't account for emulation differences that occur during normal gameplay.
If anyone is willing to test additional consoles and provide videos to me I'd be happy to add to this.
Sounds good, thanks for your help.
I'd like to request that Highspirits be added as a high level game moderator so that this board can be changed to reflect what the community has discussed and wants for DQXI speedrunning.
The fact is that this board was not created by anyone from within the Dragon Quest community, who regularly play and discuss these games on our discord server. Because of this, many runners have not submitted times here, nor have all the currently posted times followed generally accepted speedrun RTA rules.
I'd also like to invite everyone to our DQ discord server https://discord.gg/v36pJSD so they can also discuss and contribute to the game.
Yeah the leaderboard doesn't exist since no one had done runs of the game until gyre did a few months ago. I put in a request to sr.com to have the game added. It should show up in the Dragon Quest series list when it is up.
It is currently allowed in the Glitchless category yes, you can see it being used if you watch any of the videos. Parry/Attack is kind of a gray area. It most likely is a glitch, but at the same time it is included in the original instruction manual for this game. Also this run uses Medical Herbs on Zoma which is also somewhat of a glitch in the way they work.
Possibly a better name for the category is No Major Glitches.
I've added a guide that links to the Dragon Warrior/Quest compendium. There should be lots of info posted there.
Since you cannot get the Glories until after Serge gets his body back, it makes it just a waste of time really.
I believe the (very old) All Characters run by Raelcun duped ~5 of them or so, and it might still have merit in that run, but I will try to route them out once I get around to that.
As of right now, what I think it comes down to is this: Except for runs on PSTV (and Vita), all the other consoles/emus should be allowed on the leaderboard, as all the other options are slower than a PS2 Slim on Fast Disc speed.
If there is enough interest on running on the PSTV I'd be happy to create a new category for it on the leaderboard. The only reason I am hesitant is that this community is still pretty small and more platforms/categories to run on can fracture what we already have established, but at the same time I don't want to prevent people from learning a game just because a console isn't allowed.
I'd love to see more testing on time differences between platforms so we have a better idea of how to compare them. One thing in particular I'd be interested in is how much slower a FAT PS2 (Fast Disc) over a SLIM PS2 (Fast Disc), it might not be as much as we thought. I know some other communities have done some testing between different hardware versions of PS2, emulator, etc... but there doesn't seem to be an answer that 100% covers all PSX games.