Comments
Connecticut, USADolphinchucks1 year ago

This is freakin' amazing that you can do blindfolded runs on this game!

Connecticut, USADolphinchucks3 years ago

I'm curious if this is allowed: reaching a level after sacrificing two lives, quitting the level, then using the password to skip back to the level you just reached with full lives. The reason I ask is that I can probably finish a speedrun with someone like Warthog without losing all 3 lives, but it would end up taking over an hour to complete; not really worth submitting. However, if I use Twister, I can use the insta-kill combo as much as I want for super quick level times, but I will most likely lose a lot of lives in the process. Likewise, sacrificing lives with Thumper or Mr. Grimm would refill my specials without having to wait the entire cooldown time for them to regenerate, also saving time (2 specials take 140-160 seconds to regen, while load times between acquiring the password, quitting, and entering a new game with the password would take about a minute). So I wonder if allowing lots of deaths and just adding extra time for the extra load times that would result from quitting would be a viable strategy that's allowed. It might require less skill than going through a no-death run, but could add lots of entries with other characters besides Axel. What do you think?

Connecticut, USADolphinchucks3 years ago

That video has the brightness turned up extremely high. It effected the colors and textures overall throughout the run; Antarctica in particular has almost unseeable textures on the stage. I think the machine gun fire color changed with the rest of the picture in the video. That being said, did you happen to notice if the machine gun lowered an opponent's health abnormally fast at any time in the run? That might be evidence that the cheat was used.

Connecticut, USADolphinchucks3 years ago

I think it'd make sense to present both real and in-game time, but it would have to be up to the runner to keep track of the load times with another timer, possibly in post. It'll be annoying, but considering your logic, it'd be worth it- players don't deserve to be punished over their hardware when it doesn't effect skill.

Fadiopeel likes this
thread: WeaponLord
Connecticut, USADolphinchucks3 years ago

Thanks for the quick response.

I understand about the console separation, then. As for the difficulties, if you feel it would benefit to make entirely new categories, I leave it up to you, just as long as easier difficulties are allowed. Once they are allowed, I will submit my runs for the easier difficulties, thank you.

NerdyNester and DustyTokyo like this
thread: WeaponLord
Connecticut, USADolphinchucks3 years ago

A couple of questions about the rules of the categories for this game:

Why are the SNES categories separate from the Genesis categories? Does one console handle it faster than the other or is there another reason that would make them incompatible with each other? It might be nice if both were combined as categories, but it'd be understandable if there was some difference causing the separation.

More importantly, why do all the categories require playing on the hardest difficulty? I can understand separating the difficulties as categories, but I've never seen an outright ban on all difficulties other than hardest (I think I've seen normal difficulty required on other games, but never hardest). This seems counterintuitive. We want more people to run the game so there's more competition, so why exclude those who play on easier or normal difficulties? I myself would be willing to submit runs for Adventurer (for the absolute fastest possible time, after all, this is a speedrunning website) and Barbarian (for the ending cutscenes) difficulties, but if I'm forced to only submit my Warlord run, it wouldn't be impressive enough to bother. I suggest allowing all difficulties but separating them if necessary.

NerdyNester likes this
About Dolphinchucks
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