Comments
LithuaniaDirectorMusic7 months ago

Hey folks!

This thread is specifically dedicated to explaining in detail how to set up and start running using the newly permitted Training Intro Skip.

Intro skip allows runners to start after the unskippable training cutscene and the red lights objective. It has no impact on the runners' submission time (see info below) and saves runners many hours by saving you about 2 minutes per reset!

The Setup:

  • Create a save state in Training after completing the red lights objective. Sam's initial position must remain unchanged before creating the save state, but you can adjust the camera angle.

  • Make sure you have your Autosplitter configured properly (check “Intro Skip”):

  • Briefly wait before starting a new run. This is to ensure that Sam's initial starting location is clearly visible for verification.

LiveSplit Adjustments:

  • You must adjust your run times according to your game's language version (if you start with your timer at 0:00):
- For English, add 2m 04s to your run. 
- For German, add 1m 58s to your run. 
- For Italian, add 2m 10s to your run. 
- For Spanish, add 1m 56s to your run. 
- For French, add 1m 59s to your run.
  • Alternatively, you can simply edit your starting time to these offsets, and you'll be good to go!

Timing Rules

The timing rules when using the intro skip are as follows:

  • Timing starts on the first frame on which you can see Sam move at the beginning of Training.
  • Timing ends on the first non-gameplay frame after you trigger the last cutscene by touching the door at the end of Presidential Palace.

If you have any suggestions on making these rules clearer and easier to comprehend, please let me know! Should there be any further questions, don't hesitate to get in touch as well.

Have fun speedrunning!

MatthewJury and Distro like this
LithuaniaDirectorMusic7 months ago

Some additional extra thoughts:

The reason for the whole rounding-up thing is because the Training intro has a little bit of RNG involving its duration. While the duration interval is probably less than a second between the shortest and longest variation, it's still pretty uncertain. And adding a set-in-stone "1m 57s 455ms” requirement wouldn't reflect the actual gameplay all the time.

That's why we decided to round the times up to make sure everyone has a level-playing field. Hope it makes sense.

Churp and Galvaude1670 like this
LithuaniaDirectorMusic7 months ago

Hey,

The times provided in the rules are rounded up estimates of numerous re-timings of the intro section. This means that if the duration of the Training intro is 1m 58s 717ms (French for this example), the final time is rounded up to 1m 59s. In other words – rounded upwards to the next whole second.

You are correct in saying that English intro is 2m 03s with milliseconds, but going by the same rounding up logic I mentioned above – we round up, in this case – 2m 04s flat.

However, I'm interested in how you got the 1:59.4 time for the German intro. Can you perhaps post a video of your intro for us to take a look? 1:59 is above our rounded-up times, let alone actual times.

Additionally, please take a look at the video below, where I show 4 instances of the Training intro skip with a timer.

Thanks!

Churp and Galvaude1670 like this
About DirectorMusic
musicman with some time to speedy speed the games!
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