If you move your mouse around during the world load screen it can cause pre-rotation
Nice. Thanks for the help. I've only recorded like 2 runs so far (both didn't finish), so I'll see what happens in the future
I figured...but would they accept it to begin with? Somebody could do some cuts and edit their world, and during video editing place screenshots on top of their cuts and say it was "lag in their video capture". You couldn't tell the different between that and what I would have.
Whenever my computer is asked to load a good amount of chunks at once (with 7+ render distance and entering a world or dimension) OBS' recording lags out, having maybe a single frame every 5 seconds, and then returning to normal. Minecraft however runs smoothly the whole time. While I'm looking for an OBS related solution, for the time being, is such lag spikes OK for verification? The audio in the recording goes untouched during the lag spikes btw. Also, turning off game mode on windows 10 has managed to make the situation worse so I turned it back on.