Comments
EstoniaCrasset2 years ago

15:57 seems very suspicious for a run that doesn't use any of the cuts and slowmo skips. He isn't even trying to be subtle about it, I can visibly see the ingame timer counting faster than the speedrun timer, and also sections that are supposed to have the same duration for everyone such as the time it takes after crossing a finish line to the end of Kiera's dialogue is significantly shorter.

Pro tip for future cheaters: disable your ingame timer and go for something less noticable than a 10% speedup. Pepega

EstoniaCrasset5 years ago

I think the current ruleset should be extended to prevent some abuse and give an even playing field for everyone.

Things I'd add:

  • Can't use forzathon rewards (doing a speedrun during forzathon gives you like 700k credits after unlocking second festival)
  • Can't use car tokens (microtransactions to upgrade cars for free)
  • Can't use tune/design rewards (if you have a public tune/design on a previous save, you can still collect a credit reward from it during the speedrun)
  • Can't use VIP membership (doubles wheelspin credits)
  • Can't use auction house (Has heavily discounted cars that are random for everyone)

Also anyone who doesn't own blizzard mountain or hot wheels has to watch unskippable cutscenes for them during the speedrun that wastes like 2 minutes (perhaps the time it takes to watch those could be removed from the final time)

Rajzon likes this
EstoniaCrasset5 years ago

Episodes should be unaffected because a bunch of the mandatory content will become optional in December update, making them faster to complete. Between now and december it could be unfair, but anyone who PBs before update will get their time destroyed anyway once EP3 drops.

IDK about challenges. It could have a big effect on Nomad, but my Nomad run is like 20-30 minutes slower than it could be (getting the red rest penalty allows you to chainsleep because your energy is blocked from getting to full).

In my hopeless rescue PB I didn't cook anything for the entire run so it should be fairplay as well.

CappanLF and owoisop like this
EstoniaCrasset5 years ago

Heya, long time no speak. I was wondering if there could be a interloper speedrun category? I've done several loper runs recently and the loot seems to be loosely scripted so that every run can end up with exactly 10 C warmth in non-craftable clothes slots, and then 20,5 C from full animal skin clothes, so a total of 30,5 warmth bonus. Maybe the run's goal could be to reach 30 C warmth bonus as fast as possible?

From my estimates this run would be around 3-6 hours long. There's guaranteed flare guns in ravine and timberwolf summit that can be used to kill bears, and also the timberwolf cargo containers are guaranteed to give 1 wool toque, 1 earwarmer and wool socks. The rest of the non-craftable slot gear can be found fairly consistently from looting CH houses, dam, PV house/farm/radio tower and hunting lodge/railyard.

So overall you spawn with 1,5 C non-craftable gear, cargo containers guarantee another 3,5 C, and the 20,5 C from animal skin clothes is almost completely RNG free because a lot of deer carcasses are always in the same spot, rabbits are in the same spots every time, and same for bears. Only the remaining 4,5 C non-craftable clothes would rely on RNG but in my last 3 runs I got them every time from looting all the shelters I mentioned in the last paragraph.

EstoniaCrasset6 years ago

I've had a few instances when exiting an interior has spawned me underneath the map but idk how to trigger it reliably. First was exiting the barn in PV which teleported me to TWM entrance and the other was exiting the logging trailers in ML. The trailer one happened repeatedly every time I reloaded and only stopped when I restarted the game.

EstoniaCrasset6 years ago

The hunted has a 3rd part on the way IIRC, so they should either stay separate, or add the combined category after all 3 are out. I'd prefer the combined run just to keep the number of categories lower.

100% full story sounds good as long as it doesn't become over 10 hours long. For individual episodes 100% is pointless IMO.

EstoniaCrasset6 years ago

Here's all the static stuff that I use in my runs

intro day 1: 2 cedar intro day 2: 2 accelerant intro day 3: 4 cedar intro day 4: 2 cedar plane on top of hill: 4 reclaimed wood, beef jerky, soda rabbit pond: 1 cedar, beef jerky, 6-8 cat tails 1st cave corpse: gloves, granola bar, sleeping bag, torch 1st cave survivor area: can of peaches, torch, lantern fuel in backpack (0.1 to 0.5L) 1st cave before exit: 2-3 coal on the ground deer corpses before/after 1st cave: 0.5-2kg meat each wolf bridge pickup truck: 1 cedar radio hill cat tail field: 20 cat tails, deer with guaranteed 4kg meat radio hill cave: 4-6 coal radio tower & corpse: hunting knife, beans, 2 firelogs, 1 accelerant grey mother backyard red box: prybar grey mother's house: you can steal/interact with 2 objects without losing the ability to speak to her (can chop 11 reclaimed wood) bank manager's office: soda or water bottle, granola bar and newspaper stack in drawer bank back rooms: coffee in microwave, crackers, 6 newspaper stacks (counts as 0.33 wood units each) banker's house: cooked fish (freezer), 2 peach cans (top shelf), dog food, fish can (next to peaches), crackers on table, granola bar in bedside cabinet prison bus: painkillers house in rope climbing area: emergency stim

EstoniaCrasset6 years ago

I wouldn't mind doing one or two full game runs every week. Not as crazy as the GTA San Andreas runners who do 15 hour 100% runs :P

EstoniaCrasset6 years ago

So what categories and rules should there be for the long dark? I've been running for 2 weeks now and EP1 is definately the most fun and RNG-free thing so it would be cool to see EP1 as its own category even when the full story is released.

I tried a few runs of EP2 and it's around 45-50 minutes of mostly running between long distance objectives. Defo less exciting than EP1 but the bear hunt gives it some potential.

From challenges I've tried hopeless rescue seriously and it's pretty good but you can lose/win 1-2 minutes to RNG because the entire world's loot is different every time. There are some places with guaranteed food/wood of some kind though (farmhouse, burned house basement, mountaineer hut)

IMO the best setup right now would be EP1 and then a dropdown menu titled 'challenges' that has all 5 of them.

Also where should EP1 timing begin? I see some runs start it instantly when they select it from the menu, I start when the character stands up. Maybe when the game starts to fade in after "Hinterland presents" would be a good spot to start?

About Crasset
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