Comments
New Jersey, USACranberry1 year ago

Yeah, you are right, the small space is going to pretty much eliminate all of the runaway strategies people have been using on single character runs, so it's probably good to have a separate category for it. I wonder if it's possible to sneak out of bounds and just continue to run away.

New Jersey, USACranberry1 year ago

Timer was a teensy bit late on the start, but it was equally late on the finish, so it more or less balances out.

New Jersey, USACranberry1 year ago

Nah, for now I don't think showing the runes is necessary, seems kinda tedious for runners to have to show the runes at the start of every run, but I guess it might be important to make sure someone isn't cheating maybe. I wouldn't worry about it for now though.

Dazfr likes this
New Jersey, USACranberry1 year ago

Yeah, sorry about that, I noticed that the game got accepted on the site, but then I forgot to make categories lol. What do yall feel like should be the categories for the game? Are people interested in single character runs? Should runs be separated by character? When I submitted the request, I did an all character/all weapon speedrun, but I kinda just made up the rules for it since it didn't exist, and since I did the run, they added a new character so the run is now obsolete. For now, I think I'll just make some simple, but please, any and all feedback is appreciated.

New Jersey, USACranberry7 years ago

In the past we have always been fairly lax on which version of the game is used when the game was being updated frequently, since we didn't want to discredit runs done in past versions of the game. If we are this worried about playing different versions of the game, then we should wipe the boards of all runs that are pre update 98. We currently allow runs from update 90, which has way more differences than NTT has. I don't personally have a problem with still considering NTT the same game, since the changes it makes are essential things that should have been fixed months ago. I think this mod should qualify as one of your very specific cases. If the maker of NTT makes any changes we don't like, we can continue to use this version, so that's not a big deal. As far as things working differently, I would say that they work correctly instead, except for the item drop issue which in my mind is the only factor against it. I don't see much of a reason to make it a solo category, but if thats the only way to allow it, I wouldn't have a problem with that.

New Jersey, USACranberry7 years ago

PM is played as a seperate game because it changes the game enough to be considered seperate. I brought it up because you said that mods should never be allowed, which is something that I have a different opinion of. The only thing that should be a factor is whether or not the mod makes the game easier or creates less variance. Because this game already has so much RNG built in, I think if we can find a way to remove some variance without making the game any easier, we should try to do so. And I would prefer if you tried to make your points honestly. When you make blanket statements like portals spawn on you instead of enemies, but then don't include that this rarely happens, it makes it seem like you are trying to trick people. What would have to be removed from the current version of NTT to make it acceptable to you?

New Jersey, USACranberry7 years ago

While the mod is not an official addition to the game, it does have approval from Vlambeer. As far as I'm concerned, the fact that it is a mod does not disqualify it from being used. There is a mod for Super Smash Brothers Brawl called Project M. It is in no way supported by Nintendo, and is listed as a seperate game on this website with a pretty large amount of players.It is quite literally the antithesis of your last statement.

I think the only factor that really matters here is how this mod affects gameplay. There are a lot of bugs in Nuclear Throne that add a lot of unintended variance without adding difficultly, such as portal glitching from exploding barrels, and if this mod removes that without making the game easier, I have no problem with it. The only thing that is an actual factor here is the change to the drop rate formula, which as far as I can tell is unknown. I tried asking the guy who made NTT on his blog the actual amount of change to the item drop rate, and I think that if the change isn't that big of a deal, we should not only allow, but encourage people to switch over to using NTT instead.

However, this is all just my opinion. While we wait to find out from YellowAfterlife, if he ever responds, I made a strawpoll to gauge how people feel about the concept of using a mod for speedrunning. The only thing you should be factoring in here is the concept of using a mod, not the content of this mod. Make sure you read it carefully, I feel like I made the wording overly complicated. Here is the url. http://www.strawpoll.me/10877176/r Have a nice day everyone.

New Jersey, USACranberry7 years ago

I feel like it is essentially skipping half of 5-2, which seems like enough to be considered a skip to me. The point of this though is to determine what should count as a skip.

New Jersey, USACranberry7 years ago

Well, whats your opinion? I think that in a no skip run, there should be 0 skips of any kind. No Oasis, no Jungle, no Statue, not even the Pizza level. These are pretty important decisions that everyone should be invovled with, not just the mods.

New Jersey, USACranberry7 years ago

Hello everyone. There's been a recent increase in activity in these forums, and I just wanted to take this chance to talk about a few things. We've had a huge increase in the amount of people running this game over the past few months, and that's awesome. As of 5 minutes ago, we have 28 different speedrunners for this game, which puts us at a a 16-way tie for the 269th most popular game to speedrun on this site. While that might seem incredibly insignificant, there are currently over 6000 different games here, putting us in the top 5% of games, which is pretty sweet.

Next up is pausing. So a while back, the in-game timer was decided as the standard for determining the actual time for runs. I personally was worried that pause spamming, which freezes the in-game timer, would make it possible to essentially make runs played a few frames at a time, leading to really boring runs. I believe the consensus on it was that it wouldn't be a big deal as long as we didn't pause spam. I think we need to decide what qualifies as pause spamming. On a recent run by Jalucid, he paused on the mutation screen to save time by thinking about which mutation without running the clock. While this is obviously an abuse of the in-game timer by pausing, I personally don't have a problem with this particular tactic. I still think there should be specific rules on what qualifies as pause spamming.

The last thing I'd like to bring up are Captain runs. As you guys should hopefully know, I think like 4 updates ago or something a new super cool boss was added, the Captain. People are already speedrunning killing the Captain, so we should add Captain runs as a new category. I'm probably gonna try to make a new category now, but there's a decent chance that I may end up accidentally removing every category instead, so wish me luck.

New Jersey, USACranberry7 years ago

That is a very great question, and while you do not skip any zones themselves like the oasis skip, you do essentially skip 5-1 by not having to complete the whole level. By the logic of not skipping any bosses, the Oasis skip doesn't skip any bosses either, you kill Big Bandit and then fight Big Dog right afterwards without any bosses missed, so the criteria of not skipping bosses is sorta pointless. However, not using the Jungle should also mean that using proto statues to enter the crown vault should not be allowed, but that is something that there should be some sort of vote on. The rules should definitely be much more specific.

New Jersey, USACranberry8 years ago

I kinda like the idea of a category where you can start with crowns and gold weapons, could lead to some interesting runs.

New Jersey, USACranberry8 years ago

Hey guys, as you should hopefully know, Nuclear Throne has been officially released. What do you guys think we should do? I might be a teeny bit biased against having all of the current runs just removed, so I think we as a lovely little community should have a discussion on what exactly we should do going on from here. We have the option of just wiping the leaderboards. The only real problem with this option is what we do when the game gets updated. Do we just keep deleting the runs each time? That sorta makes speedrunning this game kinda pointless. We have the option of doing what dark souls does, which is have 2 different sections, any% speedruns and any% current patch speedruns. This sorta solves the problem that deleting all of the runs creates, but it becomes a nightmare for people who want to run the any% runs. I personally have no idea how I would manage to play a previous version of the game, so accessability for new players is nearly nonexistent for this category. Also not a huge deal, but every update we'd have to move the current patch runs to the any patch runs, which would be dumb. We could also seperate the categories by early access and full release. We could just keep all the runs after release and not care when the game gets updated. Please feel free to discuss what you think we should do. PS-Crown of Curses is the meta.

New Jersey, USACranberry8 years ago

I personally believe that once the game is released, every run should be removed if the consensus is that the earlier versions of the game gave an unfair advantage to those runs. If not, then I see no reason to remove them.

New Jersey, USACranberry8 years ago

Timing- I like when you sit on the throne. In the current update (94) there is some sort of bug that doesn't allow you to actually sit on the throne, so there's that. A lot of games call the run over once the gameplay stops, and that is essentially when it ends in this game. Clicking through the credits at the end seems kinda pointless, but thats just my opinion.

Categories- So Binding of Isaac has a few categories for different amounts of characters. I believe they are 1,7,10 and 11. It's pretty intimidating to do a 12 character run, considerein that if you get halfway through and get stuck on eyes or something, then you have to start over from scratch. I like the idea of a 6-8 character run so its an overall smaller time sink when you mess up halfway through. Also maybe a no oasis run or no weapon pickup run could be interesting as well.

Rules- Everything seems fine to me.

Don't sweat it man, you've been doing a great job moderating so far and I can't wait to see your future runs.

New Jersey, USACranberry8 years ago

Off topic, but did you coincidentally make me a mod at the same time I asked to be a mod? Thats spooky.

New Jersey, USACranberry8 years ago

Yeah, I can agree with this, especially since the in-game time does continue when you are picking a mutation. As long as people don't pause spam to get a super good time, I like the idea of getting rid of the inconsistent loading times. Now as of the current update (94) it seems to be impossible, at least for me, to sit on the throne. I'm not too sure how to time it, but I'm just timing it based on a guestimite of when I would have sat on the throne.

New Jersey, USACranberry8 years ago

Also, I just found out the ingame timer does keep going when you pick a mutation, so scratch that. But I still think ingame timer should not be used.

New Jersey, USACranberry8 years ago

I'd say for now, leave up every speedrun until the final version of the game is released, then once it is, remove the previous speedruns. The game isn't finished yet, so it is kinda weird to speedrun it. Maybe in the case of the update #77 run, there is enough different with the game to justify it being taken down, but I'm not qualified enough to determine that. Not trying to derail this topic, but I think a more important topic that really needs to be decided on is when a run officially ends and how it is timed. A few days ago, someone submitted a run with their ingame time. I'd personally prefer not to use this, as it doesn't take into account things like choosing mutations or more importantly pausing. Something like this could allow people to essentially play the game a few frames at a time, making the run nonsense. One thing I do like about the ingame timer is that it doesn't count the unusual variance with loading levels, but that seems pretty minimal overall. Also I've seen people count both the end of the end cutscene and when you sit down on the throne as the final split, so that still needs to be discussed more as well.

New Jersey, USACranberry8 years ago

Hey, so now with the new ending where you have the option of looping or not, I was wondering when the run would be considered over? My opinion would be to end it at when you actually sit on the destroyed throne, but maybe a better point to end it would be after the following cutscene concludes. Any thoughts?

About Cranberry
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