Comments
Texas, USACoiser1 year ago

I am considering running this game, however I'm only setup for playing on Bizhawk. I didn't see it listed on the allowable emulators so I wanted to ask if the runs would be acceptable, or if there is some way bizhawk could be allowed.

thread: ActRaiser
Texas, USACoiser2 years ago

I'm going to hold a randomizer run on Friday, August 20th, starting at 8pm Pacific / 10pm Central / 11pm Eastern. Anyone interested is welcome to participate. Full details about the event can be found in the Quintet discord group: https://discord.gg/uSmJ5j4fjZ

thread: ActRaiser
Texas, USACoiser2 years ago

In case anyone would like to work on these, here are links to SNES and PAL runs of Actraiser TAS:

SNES: (I spent time commentating this run so its more informative) Youtube: Bizhawk input file: https://drive.google.com/file/d/1vb4hpucExcT4VgSADtHD79e0-6k8vZ4R/

PAL: (No commentary, just running the file) Youtube: Bizhawk input file: https://drive.google.com/file/d/1-nO_1Nf9Y8LGu-dc3m0usdK7PMZtukiZ/

Justin_Z likes this
Texas, USACoiser3 years ago

This is the first TAS I've made and I was inspired to do it after putting up a time on the beginner any% category a few days ago.

I would recommend people running this RTA to skip the medkit (it saved about 1/3 of a second between getting it and not). I'd guess its probably faster if you can get the door to shut on you and launch you through the room, but that is a pretty complicated to setup so I'd recommend sticking with this clean and streamlined approach.

With this I was able to get the beginner any% time down to 1:43:250 (gg at 6,418 frames).

I wanted to investigate Heimrich to see if we could improve that aspect since he is the major bottleneck for the whole run so I mapped out quite a bit about him and included it in the ram watch file for anyone interested.

I figured out the roof door has 64 hp and both the machine gun and pistol do two damage to it. Punching and hitting it with the axe both do no damage, and c4 also registered zero damage on it (despite having blown the entire 35th floor up...quite a feat!). This means you optimally want to get to the roof door with exactly 33 ammo (15 pistol and 18 machine gun) so you can shoot the door to 0 hp and then have one round left to shoot it open as this lets you skip the cut scene about how many rounds are left in your pistol when going to the roof. I didn't investigate why it has 64hp and bullets do 2 dmg to it vs 32hp and bullets do one but thought it was interesting.

I'm late on posting this but might put more work into it next diecember.

Files and video of the run are all on my google drive: https://drive.google.com/drive/folders/1VREaVnFn5UwKPpOkV5235tD61Ix4zpmn?usp=sharing

ajfirecracker likes this
About Coiser
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