Comments
Kentucky, USACandyBoots1 year ago

Incredible run that was so very deserved for all the work you've put in! Sub 5:50 soon indeed :)

Kentucky, USACandyBoots1 year ago

SO PROUD OF YOU LETS GOOOO YOU CAN GET THE SUB 6!!!!

CornCobx0 likes this
Kentucky, USACandyBoots1 year ago

SUB 6:10 IS IMMINENT

Kentucky, USACandyBoots1 year ago

INSANE COMEBACK

Kentucky, USACandyBoots1 year ago

Absolutely NUTS

Kentucky, USACandyBoots2 years ago

Literally could not be prouder watching how you've grown and improved since coming back. Sincerely, you did a fantastic job.

CornCobx0 likes this
Kentucky, USACandyBoots2 years ago

Love seeing the huge amount of improvement you've had with this category and can't wait to see how much further you take it. Keep up the great work :)

CornCobx0 likes this
Kentucky, USACandyBoots2 years ago

Sub 6:20 soon!!

Kentucky, USACandyBoots2 years ago

Insane man, big GGs!!

Kentucky, USACandyBoots2 years ago

Actual insanity

Kentucky, USACandyBoots2 years ago

Good job man! Can't wait to see the improvement!

fpscaaarl likes this
Kentucky, USACandyBoots2 years ago

Absolutely incredible lfg

Kentucky, USACandyBoots2 years ago

Insane

Doughboy likes this
Kentucky, USACandyBoots6 years ago

Just going to leave this here.

When I think of saving time in this game, one of the things that come to mind is the speed power-up. Power-ups can be retrieved from destroying spawners, boxes, pots, etc. Just to mess around, sometimes I try for a speed power-up from a spawner in a run. One that I've gotten multiple, but not every time was in Virtual Room 1 (Chapter 2). After the 2nd Citizen, you go to the right on a sidewalk. Pass 1 red spawner and then you will get attacked by a red monster coming from the right side. Right after him is the spawner that I've gotten the speed power-up from on multiple occasions. I tried this several times. Mostly, I've either gotten the Speed power-up or nothing at all. Very few times have I gotten a health power-up or any other miscellaneous power-ups. The reason I put this here in the forums is so this can be documented, if anybody that reads this cares enough to conduct a good amount of research into how power-ups from spawners or other breakables works. I wondered if it had to do with the time on the top-left of the screen, whether the monster itself had influence on it, whether your health influenced it, and other ideas too. Unfortunately, from my understanding (which is pretty minimal), a good theory is that this is 100% RNG based, and there's nothing we can do about it. But that doesn't change the fact that I got this specific power-up many more times than any other power-up when given any power-ups. That's what keeps me from saying the drops being RNG is fact. That's what leaves me with that being a theory. Sorry for the long post, just felt like this could be documented, the reason being that I believe enough Speed drops in a run could bring a time down a really good bit. Of course, there are other things that can save time in a run (good Zord fights, RNG in firetruck levels, movement, etc.), but this is one that intrigues me more and leads me to curiosity. Thanks to anyone who read and even more thanks to anyone who wants to give their time to researching this and helping conduct another theory or if we can make this fact!

Kentucky, USACandyBoots6 years ago

And I'm guessing for All Missions, just take out/don't worry about the purple coins and regular coins for the most part?

Kentucky, USACandyBoots6 years ago

And I'm guessing for All Missions, just take out/don't worry about the purple coins and regular coins for the most part?

About CandyBoots
Joined
7 years ago
Online
today
Runs
94
Games run
Donkey Kong 64
Donkey Kong 64
Last run 5 months ago
38
Runs
Banjo-Tooie
Banjo-Tooie
Last run 3 days ago
13
Runs
Power Rangers Lightspeed Rescue (N64)
12
Runs
Jet Set Radio Future
Jet Set Radio Future
Last run 1 year ago
11
Runs
Donkey Kong 64 Category Extensions
6
Runs
Banjo-Kazooie
Banjo-Kazooie
Last run 1 year ago
5
Runs
Super Mario 64
Super Mario 64
Last run 2 years ago
2
Runs
Super Smash Flash 2
Super Smash Flash 2
Last run 6 years ago
2
Runs
Games followed
Bomb Rush Cyberfunk
Bomb Rush Cyberfunk
Last visit 1 month ago
23
visits
Jet Set Radio Future
Jet Set Radio Future
Last visit 3 days ago
1,589
visits
Donkey Kong 64
Donkey Kong 64
Last visit 9 days ago
2,435
visits
Donkey Kong 64 Category Extensions
221
visits
Banjo-Kazooie
Banjo-Kazooie
Last visit 3 days ago
519
visits
Banjo-Tooie
Banjo-Tooie
Last visit today
427
visits
Yooka-Laylee
Yooka-Laylee
Last visit 5 months ago
108
visits
Power Rangers Lightspeed Rescue (N64)
655
visits
Games moderated
Power Rangers Lightspeed Rescue (N64)
16
actions