Threads
Essex, EnglandBradTatum2 years ago
  1. Play through an Ellie% run on Permadeath Whole Game setting (either Grounded or Very Light) until you reach the "Tracking Lesson" Chapter cutscene and Pause
  2. Save the autosave file to an external USB drive (must be formatted as FAT32)
  3. Load the autosave file to the system storage when you want to do an Abby% run only (pause as soon as the game loads)
  4. Show the Difficulty Setting screen
  5. Show the Load Game screen to note the existing IGT time (start time)
  6. END game at the start of "The Farm" chapter and show time again
  7. Show the rest of your settings either now or after the run is complete

Video links are available also: (PS4) (PS5)

Essex, EnglandBradTatum2 years ago

We have now added two new categories for Permadeath. The boards will be completed shortly & we welcome new submissions immediately. Please make sure to read the rules before submissions.

Thanks! :)

Essex, EnglandBradTatum2 years ago

For IL runs and Soccer%, timing starts and ends with cues that are very hard (or practically impossible) to determine with millisecond accuracy. The problem with finding the start time is that it's not really possible to tell exactly at what point the X button was hit, due to the lag and fading out of the skip movie text - even when there's an on-screen timer there can still be lag for that too. The same problem applies for the end point of ILs. Similarly with Soccer%, it's not always 100% clear what really constitutes getting to the door, and slowing runs down frame by frame shows it can be variable at what point the game takes over depending on positioning. These variances are negligible for full game runs, but when we're dealing with milliseconds, it should be as precise and unambiguous as possible.

For that reason, we are changing the way timing starts & ends for both mentioned categories. Timing for Soccer% will start the frame the game appears after skipping the first cutscene, and end the frame Sarah's dialogue appears after triggering the in-game cutscene (subtitles will need to be turned on for this run). IL runs will also start the same way Soccer% does, but will now end upon the frame the cutscene starts at the end of the IL.

Soccer% runs have now all been retimed, and the ILs will be retimed in the coming weeks.

Thanks!

Melon10900 and wildfire011 like this
Essex, EnglandBradTatum5 years ago

Hey Pdub! It's cool to see these categories finally got sorted! Congrats.

I have a question about the difference between the two categories mentioned in title.

Is the only difference between them both that you can only use a bow & no med kits in challenge mode? Can you make mollies, nail bombs, etc? From what I understand of low %, you can't pick up any of the items mentioned that are excluded in challenge mode (pills/parts etc) as they are not forcibly given, other than a med kit and a few throwable items.

Just want to get things clear before I tackle one of these challenges.

Thanks mate!

Essex, EnglandBradTatum6 years ago

Hey!

I've recently been practising the wall clips for any% runs, and I just can't get the knack of it!

I can manage the roll/pause clip about 1 in 20 times, and I CANNOT manage to perform the jump/attack clip at all.

I haven't found any videos explaining how it works or how to perform them successfully.

Any pointers?!

Thanks!

Shade667 likes this
About BradTatum
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