Comments
thread: Hearthstone
Berlin, GermanyBamboocha8 years ago

Late response, but I just now learned that these practice modes exist and wanted to suggest adding the categories for easy and hard practice mode. We would however need a new game that is just Hearthstone since I assume we can't currently have categories that are not in one of the adventures.

Something else that might be an interesting category would be rank 20 to Legend. It's a bit crazy, but probably possible in a reasonable time if you do it late in the season.

Berlin, GermanyBamboocha9 years ago

I really like the idea. It would probably make it less luck dependant since you don't have to finish every game ridiculously fast to get a good time. The other thing is that you could do it without having all the cards needed for decent decks.

Berlin, GermanyBamboocha9 years ago

You both mean the same cutscene and I forgot that it is actually possible to cancel the falling state there, so apparently only "real" cutscenes cancel it, but not something like picking up a new item or the fire cutscene from the gem.

Btw this route isn't actually necessary for the Krazoa 2 skip. The better way is to just walk into lightfoot village when coming back from ocean 1 and walk back out. This way it will immediatly play the second cutscene where you are tied to the pole.

Berlin, GermanyBamboocha9 years ago

I was wondering what you guys think about creating a different category for this game, that doesn't actually complete the game. For example something like Spellstone 1 or Spellstone 2. In a way it seems kinda random but on the other hand, oot has child dungeons which is actually quite competitive and very similar to something like this.

The main reason for me would just be, to have a category that you can run without having 5 hours or more to complete it.

Berlin, GermanyBamboocha9 years ago

The water level from the cave is a bit too low or too high, but I think it was too low. I tested that on emulator once with moonjump.

The thing Moon Mountain Pass is that one of the loading triggers is actually after you fall down in the wind elevator part before the 2 pillars, so basically in the center of that room. Evenair swimming high over it doesn't seem to trigger it and without being high enough it's not possible to get there while being OOB. One interesting thing about the Moon Mountain Pass gat is that it actually closes from the cutscene, so if we could somehow skip the cutscene, the door would just stay open.

Unfortunately the camera glitch doesn't seem to have any effect on cutscenes because they just check your location. Loading and save locations are to some extend effected by the camera.

Generally the camera glitch is possible to activate pretty much anywhere. You just use a ladder, wall or hole and feed tricky at the same time which results in the fox ass cam thing, which you can even remove again by pressing L, since the storage of the glitch won't be removed. Then you have to walk over some kind of loading trigger and you can activate the stuck camera by talking with someone or trying to feed tricky again. At some loading triggers the storage gets lost but I don't really understant that part completely but and since you can even store the glitch on another file it's pretty much possible to activate it everywhere if it's helpfult at all.

Generally it would be useful when we have to walk somewhere, get something and walk back while skippig the save locations on the way, to just save warp back. Unfortunately I couldm't find any places where this could be done.

I was testing that Cutscene skip a little bit and I couldn't really get to work for some reason but maybe I didn't understand it correctly. I tried it on the Lightfoot Village thing and when I activate fire blaster on the correct (it is only 1 frame), it just activates my fire blaster and I can shoot during the mini game but I don't cancel it.

Btw: I just got a 4:55 that I will upload later :D. Can somebody remove my old run from the leaderboard or link it to this account?

Berlin, GermanyBamboocha9 years ago

I forgot all about that but that exact same glitch happened to me a long time ago once and I couldn't replicate it. I will give that some TAS testing as well.

The camera glitch is very easy to get. I will test that a little bit to give an exact explanation.

Berlin, GermanyBamboocha9 years ago

I tried the airswim to cape claw but the loading trigger is too low to activate it and there are actually even two triggers down there at the same height. It could maybe be possible if you use the water level from the sewers but I don't even think you can get there like that. The other thing is, even if it was possible I don't see anything we could do with that. Even if there was a way to get to the Ocean temple, we would still have to get out without placing the 2 gems before. Just with using moonjumps there, I couldn't even get the way to the ocean temple to load but that might generally be possible.

I think a spreadsheet like that would probably only be helpful for people who are new to glitching the game and wouldn't necessarily be worth the effort.

The biggest potential in my opinion currently is the camera glitch where you can get the camera stuck. As far as I remember this allows you to skip save warp spots but also skips loading triggers. I'm not entirely sure how it works but there could be potential save warps and maybe cutscene skips with it, but it seems like cutscenes generally activate anyway.

What pseudo cutscene skip did you find Narbe?

Berlin, GermanyBamboocha9 years ago

I'm not completely sure what you mean with the spreadsheet information you explained. Do you mean something where it lists the effects of the different cutscenes/events? That could potentially be helpful, especially for people who are getting started with this game.

The trigger for cape claw actually isn't the ladder, it is just a pretty random spot further down. If you come from cape claw, you just go down the first ladder, walk somwhere near the next ladder and that's where the trigger is. You don't even have to touch the first ladder that's going up. This screenshot shows roughly the location of the trigger: http://i.imgur.com/O9bMSYk.jpg?1

Generally the loading triggers are always invisible walls as far as I know, which you can sometimes touch while being OOB when you are half inside, which is what you do for airswim to cape claw after jumping into the water. The trigger normally stretches pretty far up but I'm not sure if it's possible to touch this one while swimming since it's a lot lower. I think I never tested it, but I will probably try it later. For example, when you just airswim OOB, into the room where the queen is, she doesn't load because the loading trigger is a wall in front of the entrance, but when half of fox is inside while you airswim, you can touch the loading trigger even though you're much higher than the ground.

Berlin, GermanyBamboocha9 years ago

I tried a lot of different things at the gem but couldn't get anything to work. One thing that might be possible is clipping OOB at the step before the fire, by falling on tricky. I couldn't get it to work but you can even get fox to be all the way inside the ground when hanging on the ledge, so it looks like it could be possible.

Berlin, GermanyBamboocha9 years ago

I just tested going to cape claw early before tricky and it seems to be impossible to remove that falling state from the cutscene. No cutscenes cancel it and I even tried saving when walking into the area but when I loaded the game I started falling again.

Berlin, GermanyBamboocha9 years ago

I messed around a lot with getting to Moon Mountain Pass OOB a long time ago, but couldn't find a way. It is actually possible to walk OOB all the way to the area with the 2 wind elevators and it's even possible to fall down in a way where you can land at the bottom instead of being warped during the fall.

I also tried it with Lightfoot Village water level at some point which Scuzzfunnel mentioned in his pastebin, but I couldn't get Moon Mountain Pass to load but only the objects which caused a softlock.

Overall I think even if it was possible it couldn't really lead to anything.

One thing that I never tested and could be helpful if it works would be the super early Cape Claw that Scuzzfunnel explained. If it is possible to trigger the Gatekeeper cutscene during that falling mode that you get from entering Cape Claw without tricky that could actually lead to something. I will try to test that with moonjump on dolphin to see if it's actually possible to trigger the cutscene.

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