Comments
thread: Speedrunning
Oregon, USAAftermathrar3 years ago

The best way to get in contact with the mods is with the Darksiders speedruns Discord, but it looks like DS2 is the only game that doesn't have a link to it. For this, if you had all 4 parts, it'd be easy and reasonable enough to add as an NG+ Crucible IL table.

However, given that this video is over 5 years old, what made you want to get a category created for something you don't run anymore?

thread: Darksiders 3
Oregon, USAAftermathrar5 years ago

Really nice route, you guys found a lot of stuff with that high jump, video production was good as well. That Pride fight was way faster than expected.

vipeazone likes this
thread: Darksiders 3
Oregon, USAAftermathrar5 years ago

Item jump never worked on PC. You can use the infinite jump with the boomerang if you want height.

thread: Darksiders
Oregon, USAAftermathrar6 years ago

Here's the link to join the Darksiders speedrun discord. It's still pretty new, but it's a good place to ask for help. There should eventually be a bot for managing streams.

https://discord.gg/Z9Nnp5a

thread: Talk
Oregon, USAAftermathrar6 years ago

https://www.reddit.com/r/speedrun/comments/7khfok/darksiders_speedrun_contest_learn_the_game_with/

Learn darksiders any% and win a bunch of cash prizes for improving your gametime. $1100 atm if you take WR from me. Good luck lol

thread: Super Mario
Oregon, USAAftermathrar6 years ago

Jhugomega, comparing your run against Kirua's, it's easy to measure the time difference, just sync the videos at the start of each level or where you meet up after avoiding the tricks. He's faster than you on every level by seconds. You bump into tons of things, don't manage P-speed well, and look scared to make every jump onto a platform.

No one's going to congratulate you on your route because it's so sloppy currently. There's not going to be another category where 95% of the game is the same, but you could at least make the run with your rules not look like it was a first attempt.

thread: Darksiders
Oregon, USAAftermathrar7 years ago

Your friend's run ended up being much better than expected. Normally these sort of category requests are accompanied by a one-off low effort run, but that wasn't really the case here.

I could add glitchless or intended%, glitchless might be fun to route, but there's always been a lot of interest in a no-tricks run (judging by youtube comments). It seemed like Vert's chat was on that side, as well. I don't think there's a huge group of people rushing to race these categories, so it can be decided if she or someone else keeps attempting this sort of playthrough.

Off the top of my head, some easy rules for glitchless would basically be: No out of bounds No infinite height tricks No infinite hover No car glitch No gundash No sword dash No boomerang in the sand trickery No glitched-horse summon for height No deceleration cancel

Sword cancel allowed (Probably not with the spirit of the category though) Midair block height boost allowed (Using it for height after a dash is questionable) Save warps and lava/fall warps allowed (?)

Intended% would be all of those banned plus some vague honor code of playing the game as intended, although that doesn't account for known tricks that were left in.

There might be some stuff I forgot, but the rules are pretty much going to be up to whoever runs it. Glitchless looks like it should still have some clever platforming for skipping or getting things early, but it's probably not as purist as most people would want. See: OoT glitchless complaints from gdq viewers.

thread: Darksiders
Oregon, USAAftermathrar7 years ago

Just define what is and isn't allowed, the rules should account for pretty much all of the known techs.

thread: DOOM
Oregon, USAAftermathrar7 years ago

Given that the unwilling just mindlessly walk toward you, setting them up in a good spot isn't an issue, just finding a point where it'd be useful. If the clipping is consistent, I imagine some testing might find a useful spot in an early level, since they're the main enemy type.

thread: DOOM
Oregon, USAAftermathrar7 years ago

There's only 2 you have to remove, gameresources.patch (1,039,585 KB) and gameresources.patch.verify (4 KB). They should be the only patch files anywhere near that size. There's one extra option in the game settings that looks a bit weird, otherwise I haven't run into any other issues with single player.

thread: DOOM
Oregon, USAAftermathrar7 years ago

Thanks for the video, this explained why I wasn't able to get the jump like the record did.

Not sure if it's much faster, but once you do the first jump to that crane arm, you can do the micro missile/gauss jump to grab the top of the invisible wall, skipping the small jump to the floodlight.

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