Full Game Easy Turbo Strats
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Full Game Easy Turbo Strats
Updated 5 years ago by Darpey

Here are my notes for upgrades for full game easy turbo

I will update this guide as suggested in the forums

This is a VERY incomplete guide I made on the fly going through once - it's the strategies I used in my run. The one change I'd recommend is possibly changing from Fireball (rear) to Sonic once you can have it max upgraded... since a max upgraded Sonic is better than Fireball. I still prefer fireball at level 4 to anything other than max sonic though.

Also, I seem to be missing a generator upgrade in here somewhere... O.O that's problematic, because generator is what regenerates your shields.

If you can make any improvements, missing levels, typos, or optimizations please comment with ideas, and I'll edit. GOOD LUCK to anyone running this fantastic game :)

Episode 1

  • Starting Front Gun +1 Right Sidekick Plasma Storm NOTE: The "spikes" near the end are worth 1,000 each... they are killable with TWO plasma storms, which leaves you TWO plasma storms, which will regenerate to THREE by the time you get to the boss

  • After Tyrian Front +2 = 4 Rear Sonic +1 = 2 Shield = Upgrade

  • After Asteroid 1 Generator +1

  • After Savara Rear Fireball 4 (and for the most part keep it at 4, since it's the most spread out at 4, and cheap)

DIE (Bonus)

  • After Mines Ship - Gencore Phoenix Front +1 = 5

  • After Delani Ship = Gencore Maelstrom Generator Upgrade Rear -1 = 4 Front +1 = 7

  • After Savara V Left Sidekick = Plasma Storm Front Upgrade

Episode 2

SKIP

  • After Torm Shield = Class B Rear +1 = 5 (because there's a generator in the next level)

  • After Gyges Ship Upgrade Back = 4 (to free up money, and make the spread as big as possible) Front = Max

DIE (Bonus)

Shield Upgrade

  • After Ast City Nothing

DIE (Bonus)

  • After Bonus Ship Upgrade

  • After Soy Jin Front Upgrade

  • After Botany B (Botany A and B same length, B slightly easier) Nothing

Episode 3 Front 8 Rear 8 (because there's a generator on the left side in this level coming up)

  • After Guantlet Rear 8 Front 10

  • After Ixmucane Nothing

BONUS (get the powerup, then DIE)

  • After Stargate Ship Upgrade

  • After Camaris Back 7 Front LASER max upgarded

DIE (Bonus)

  • After Fleet Nothing

Episode 4 (three difficult bosses in this episode, also the longest and most difficult of the 5 episodes by far) No upgrades

  • After Surface Rear upgrades

  • After Lava Run Shield Class C DO NOT KILL THE "timed" BOSS IN CORE - this saves about 100 seconds (1:40) - if you DO kill the boss you will play "Lava Exit" - if you DON'T you'll play "Side Exit", "?Tunnel?" AND "Ice Exit" -- however my notes are for killing the boss... so I'm not sure what to purchase in Lava Exit

  • After Core Nothing

  • After Side Exit Nothing

  • After Tunnel Ship Stalker 21.126 (it's cheaper but better than more expensive ships... O.O)

  • After Ice Exit Rear upgrade if not already max "Harvest" level has a hard boss... careful

  • After Harvest Nothing

  • After Underdeli Nothing

  • After Approach Nothing "Dread Not" level next, difficult boss

  • After Savara IV Shield Max

  • After Eyespy Nothing

  • After Brainiac Nothing "Nose Drip" difficult boss level

  • After Nose Drip Nothing

Episode 5 All of episode 5 is easy... when given the choice, go with Soy Jin

After Station upgrade shield