Forums  /  Timesplitters series  /  TimeSplitters  /  Real time vs Ingame time
  JangBangJangBang

I just got a 13:44.44 time in all stages easy but only because my loading times are a lot better than everyone elses. My movement is subpar, and on Mansion I get very stuck twice which costs me over 10 seconds but it's still the BKT because of my faster loading times. Thus I think it's time we either start timing out loads manually or going by IGT.

Run link:

 
  RealmRealm

It appears nobody responded here but since I'm running the game again I agree, using real time in this when IGT is used in the other games doesn't really make any sense anyway. IGT is much more accurate too.

 
  AnemptyboxAnemptybox

Just tried doing a full story easy run now and got 5:43 IGT, with a death on Mansion that cost 10-15 seconds and lots of other mistakes. I also haven't played this game in quite a while so my movement isn't the the best. I think sub 5:20 would be a good starting target but I won't go for it since this game is not very fun to run this way (too much random high damage situations + stucks in some levels).

 
  JangBangJangBang

Yeah it's a real shame that the game is on CD. I feel that plays a major part in why the idea of grinding for a good time doesn't seem too attractive to people. I haven't tallied the IGT for my run, but I guess it would end up somewhere around the 6 minute mark.

 
  RealmRealm

> How do you calculate IGT?

Only just saw this reply, just add up the times you got on each level