Yorumlar
Philippinesyeabruh14 days ago

hi!! filipino speedrunner specializing in super mario bros. 1, 2u, 2j, and 3 :>

pzyko103 bunu beğeniyor
Philippinesyeabruh1 month ago

iirc, it's not necessarily a four frame jump; it can be less than that. i didn't hear about it being a 4 frame jump until now. just do a flick jump and there's a nice audio cue that i follow and it works beautifully. even then, you can do the safer strat where you stomp on the koopa and kick it to the bro or carry the shell and collide with the bro

Philippinesyeabruh2 months ago

same thoughts with windward. i know there's a bunch of runs in the leaderboard that do netplay on nestopia

Philippinesyeabruh3 months ago

good point. when the leaderboards were set up, the minigames were not included. and then since there's a demand for the individual minigames, we decided to include them. however, despite them being more appropriately belonging in the levels leaderboard, we thought of putting them on the full game leaderboard so that it's more easily accessible. I'm not sure if that is still the case now that src has drastically changed its UI and i haven't dabbled the configuration for the levels categories

[edit: checked the leaderboard view and it's not as bad as it was before. i feel like it's easier to access the levels leaderboard now. in which case, will need to work on adjusting the categories]

Philippinesyeabruh4 months ago

update: i've added the minigames fractured faces, pack and pile, and sandy search

however, i am planning to migrate all speedrun-based categories to a new parent category called Minigame Speedruns. this is to make way for possibly another parent category called Minigame Highscores

as always, thank you all for your anticipation and patience!

Philippinesyeabruh4 months ago

good point. i think i've seen src leaderboards go for high score. let me take a closer look though

Philippinesyeabruh8 months ago

I've thought about that but the game keeps on updating its minigames, albeit not often. however, a solution might be adding subcategories for the version. will do more research on how other party games do their leaderboards. thank you for the suggestion

Philippinesyeabruh9 months ago

will take a closer look into those games. thanks for you suggestion! some of them do look like can be speedrun material (as you pointed out in Sandy Search) while some others look like more of a high score thing than speedrun (take for instance Batty Batters. that minigame afaik goes on until the timer stops, but you can get a high score from precise timing of the bat)

krako1337 bunu beğeniyor
Philippinesyeabruh10 months ago

i do forwards walljump so it eliminates the "randomness" of the subpixels/subspeed that will allow you to perform the walljump. that makes it only two frame perfect inputs: the first jump when you just enter the room, and the walljump. if you notice that you fail that first jump, it would help if you troubleshoot your error. maybe you're jumping too early or too late. you don't want to be doing the same thing that fails anyways so it's important to have an idea what you need to adjust. i remember when i would think of an imaginary line on the floor as a visual cue when to press jump to account for the input delay when i was using an emulator. but when i switched to console a couple of years ago, it was a long adjustment period for me. even now, i still have troubles here and there

even for high level runners, the walljump room is always the most challenging one when doing 8-4. so that's all i can say, just keep on practicing, and make the necessary adjustments, and more practice. and finally, you can do this. mindset is also important. you practice to make it when it matters most. GL

Littlezombie bunu beğeniyor
Philippinesyeabruh1 year ago

those categories already exist individually. if you happen to have a speedrun of that stipulation, you can submit on both leaderboards.

the mod team isn't really accepting new categories anymore unless there is notable interest from the smb1 community

grnts bunu beğeniyor
Philippinesyeabruh1 year ago

hi! so ive just started revisiting this game to try to finish it after getting stuck somewhere in the middle almost 20 years ago 💀 and i was wondering how runners get to speed up the game (im planning to speedrun this game after finishing it casually)

reading from the leaderboard rules, it has something to do with the Ctrl key but id like to know how exactly it can be used for speedrunning purposes. thank you in advance for the help 😀

Philippinesyeabruh1 year ago

hi! this can be submitted in the main leaderboard under any% i believe. ive seen runs submitted using a guitar hero guitar as a controller so your UForce run would be a good addition to the gimmick runs in the leaderboard. that said, it most definitely does not need to be a new category extension of U-Force any%

Lefloic bunu beğeniyor
Philippinesyeabruh1 year ago

it's a wrong warp glitch. you scrolled the screen so far to the right that the game thinks that it should still be sending you to the coin heaven instead of the underground coin cache because the latter hasn't been loaded yet. it's done in various forms to go to the next area faster like in any% 4-2 to warp zone and in aisson 8-4 to second room

Philippinesyeabruh1 year ago

hello! i've added the categories on the main leaderboard for the applicable minigames :)

SoloQ bunu beğeniyor
Philippinesyeabruh1 year ago

this is a great idea! will make IL categories for the skill-based mini-games. thanks for the suggestion guys

edit: sorry @SoloQ, this forum post never popped up on my notifications so i only saw this today...

SoloQ bunu beğeniyor
Philippinesyeabruh1 year ago

yes you did. GGs man. you got R10 on the upper right as well, which is the usual R for 8-3 fpg, although sometimes it's R9 if slower FPG

LiamTrader bunu beğeniyor
Philippinesyeabruh1 year ago

if you're just grinding for an IL, any framerule would be fine. if the second set of bros has one on top, you can try to manip by bopping the parakoopa before the second set (usually the one when you're still going up on your jump)

LiamTrader bunu beğeniyor
Philippinesyeabruh1 year ago

if you have pellsson rom, full jump on frame 147 from the top platform in the second set of bros. visual cue would be that your jump arc aligns with the right side of the outline of the cloud. this full jump should land you on the earliest portion on the backlip of the pipe, i.e., frame 146 (the frame before the desired frame) kills mario

after doing the full jump, make sure to release B such that you're walking the entire time you're on the backlip. once you walk past the backlip and in mid air, repress B. subpixels would be F7 flashing

Aryll bunu beğeniyor
Philippinesyeabruh1 year ago

I've tried to do this strat before and i figured out that it needs to push you 10px to the right and most of the time, like 70% of the time, i die to the piranha plant. it needs a specific wiggle i presume

Philippinesyeabruh1 year ago

as far as i know, online is not allowed for co-op at the moment. perhaps mods can review this kind of co-op. i wanted to do something like this before, albeit on nestopia netplay. personally, i don't see any issues with it, except possibly lag and assurance that it's two different people doing the co-op. i believe the latter can be eliminated as long as both players show their streams and the proof that they are two separate people doing the co-op. just sharing my thoughts. it's still up to the mods to decide if it's going to be allowed

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