RNG Understanding
6 years ago
Missouri, USA

Hi all, I was curious as to whether or not anyone has taken notes on how the game generates maps. I am planning on doing this soon and can publish my findings here with a google sheet. what i am trying to discover is if there is any correlation to spawn location and where the exits to each floor are located. I know it is a 6x6 grid, but wanted to see if there's any way we can "manipulate" or at the very least understand the layout of the game to promote better optimization. Let me know if you guys have any ideas. Thanks. Tr1reme

Missouri, USA

I also understand that it is procedurally generated, but there has to be safeguards to make sure we don't get a seed that doesn't have an exit. I mean, No Man's Sky was procedurally generated and see where that got us. OmegaLUL

Google sheet link for posting layouts is: https://docs.google.com/spreadsheets/d/1On2vgodps9hFSpR7c8Z5ECYSRo7h3WS71NPpdgachxo/edit?usp=sharing

Utah, USA

I haven't really bothered trying to do much research in that regard other than also knowing the map is always formed as a 6x6 grid, figuring out some sort of way to manipulate it would be really cool, and I'm definitely interested in this idea

Missouri, USA

I don't know if this is already known, but you can tell your current location from the background. Vertically speaking, brightness, hills, and height of the trees tell you what level you are on. Horizontally is a bit trickier. First level, you can tell where you are based on the crests of the hills. 2nd floor, the location of the tree trunk. 3rd, how much of the branches are on screen or the second tree on the left side. For the 4th floor, you can no longer see trunks, so you have to see what tree you are looking at. The left most tree has one main branch and the right tree has a much larger gap between two main branches. For the 5th level, it's just more branch memorization. And the 6th level you have a much larger number of branches on the right and barely any branches on the left.

as far as the RNG information goes, the initial research shows that the spawn location can appear anywhere on the first 5 levels with an exit (for sure a way up, though it's possible the way down from that level generates on the other side of the spawn location) adjacent to it. If you don't want to memorize the looks of the backgrounds, you can take RNG into account depending on which side the way up generates in that it is more likely to spawn on the right if you are on the left side of that level and vice versa for if it generates on the left of the level. Exits can spawn between the 2nd, 3rd, 4th, and 5th tiles on each level. Going to try in the upcoming days to understand more. Hope this helps drive the time down!

xJackieBx likes this
Missouri, USA

So I downloaded the PS4 version today of this game and it is possible to jump from the Right to the Left on the slow moving vertical platform that blocks the laser piece. You fall off the side of the platform while it's near the top and jump just before hitting the laser. Hopefully this helps setup nicer cycles and drive the time down even more.

xJackieBx likes this
United States
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