Move to RTA w/o loads - autosplitter/load remover available
3 years ago
Switzerland

Update: Load remover/Autosplitter script is integrated in LiveSplit, choose the game in Edit Splits... and activate the script in the same menu.

While load times are very insignificant and almost not noticeable in normal play, it has become clear that the longer the game runs, the longer its load times become. This can lead to multiple seconds being lost to load times within the first chapter alone, so this can add up to a pretty significant amount.

To solve this problem, I have created a load remover with autosplitting capabilities. It can be found in the Resources section and is meant for use in LiveSplit. With Timelie being a Unity game, coding an autosplitter/load remover is more difficult than for other games. Some issues are still present with the script, and I will update it with new functionalities and fixes.

Nonetheless, I suggest to use it for full-game runs from now. This way, it is no longer necessary to restart the game to get rid of the longer loading times. Furthermore, the autosplitting feature allows for consistent timing.

Currently, the default settings make the autosplitter split on any level transition except for:

  • Going from a "bridge" level (second to last level of any chapter) to the last level of a chapter.
  • Going from a last level of a chapter back to the hub.

This is a personal choice, as in both cases, there is no real gameplay, just skipping cutscenes and selecting the next level. However, the game will split after going through a door in the lobby (for the final split of a chapter). There are settings available that let you choose to change at what points to split in the run.

Note that currently, the autosplitter will only start when choosing realm 1 of chapter 1. It may also not work the very first time after booting up the game. Sometimes it is necessary to enter a realm and go back to the hub. These are some of the issues I want to fix in later versions of the script.

Another extension to the load remover would allow for better splitting for IL runs. Currently, there is no splitting when restarting a level, so it is not an IL friendly script. Once there are settings to allow for splitting after restart, IL boards could be added if there is interest in them.

Previous runs have their RTA copied over into the RTA w/o loads column. Due to the coding of the autosplitter, timing for All Realms run will no start when the first realm starts, and no longer on realm selection.

Edited by the author 3 years ago
Ladnok likes this
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