Hello fellow Speedy Cubes,
Another update here on timing, to get things started with removing loads, the starting time for runs is now changed to: Timing starts on the last frame of the central loading screen logo. this removes the first levels loading time.
Soon I will be also asking for and Ill be switching the timing method to: "Real time without loads" I have an autosplitter ... mostly working to make this easier, working on it! And hey, dont worry, this is all free timesave, nothing will make runs longer.
An auto splitter has been added to the resources tab, please feel free to grab it to use for timing your runs! :3
Also with that, the timing will now be Real Time Without Loads. meaning, all loading sequences from the game are not to be counted in the timing of your runs.