Run Start Timing Change
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Run Start Timing Change
Posted 2 years ago by

Hello fellow Speedy Cubes,

Another update here on timing, to get things started with removing loads, the starting time for runs is now changed to: Timing starts on the last frame of the central loading screen logo. this removes the first levels loading time.

Soon I will be also asking for and Ill be switching the timing method to: "Real time without loads" I have an autosplitter ... mostly working to make this easier, working on it! And hey, dont worry, this is all free timesave, nothing will make runs longer.

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Auto Splitter

An auto splitter has been added to the resources tab, please feel free to grab it to use for timing your runs! :3

Also with that, the timing will now be Real Time Without Loads. meaning, all loading sequences from the game are not to be counted in the timing of your runs.

2 years ago
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