The Turing Test Forum  /  Framerate adjustments
  bill_play3bill_play3

I was doing some testing and I noticed that box stealing is a lot easier on lower framerate. But that conflicts with the framerate you would want to have for kickflips, because you want high fps for those. So I decided to clarify that you are allowed to change your framerate mid-run, as that allows for more tricks to be done.

Other games seem to follow a similar set of rules, so it feels like this is the right decision.

For the rare people that have loading screens between sectors (like me), opening the console to change your fps during a loading screen will be counted as part of the run.

anomulus0anomulus0 likes this. 
  PrototypeAlphaPrototypeAlpha

Hey so I've just started running this game and found that box stealing is almost 100% consistent for me at 30 fps. You say that changing max fps mid-run via the console is allowed, but are 3rd-party frame limiters (like dxtory or rivatuner) also allowed or only the ingame console?

 
  bill_play3bill_play3

Only the ingame frame limiter should be used. I cannot confirm nor deny that using a 3rd party limiter has the exact same implications on the gameplay, but we should refrain from using external tools for an RTA speedrun either way

 
  PrototypeAlphaPrototypeAlpha

Alright, thanks for clarifying.

 
Latest News
View all
No news
Recent Threads
View all
Thread Author
Loadless Timing
Last post
bill_play3bill_play3
8 replies
Framerate adjustments
Last post
bill_play3bill_play3
3 replies
Load remover is up now
Last post
bill_play3bill_play3
0 replies
About timing standards
Last post
bill_play3bill_play3
7 replies
Framerate for kickflipping
Last post
bill_play3bill_play3
3 replies