Techniques
Guides
/
Techniques
Updated 2 years ago by Skyreon

[section=Movement] Discovered by GoldenKing4

[big]Trick Description[/big] The main source of movement is activating sprint then combining the W or S and the A or D keys, which gives you slightly faster movement than just holding W.

[big]How-To[/big]

  1. Hold W and either A or D together (or S and A or D if you don't want to see where you're going)
  2. Press and release shift to activate sprint

[section=Wall Gliding] Discovered by GoldenKing4

[big]Trick Description[/big] It is possible to glide up walls that have static angles. If the part of the wall you're trying to glide up is curved (a not smooth and straight-looking texture) you will stop almost immediately.

[big]How-To[/big] Find a part of a wall that's straight as it only works on plain walls. The more straight it is the further you can glide up it.

  1. Find a smooth and straight wall, the less of an angle the better
  2. Jump or double jump
  3. Hold W and either A or D to push up against it

Note: Holding jump or spamming jump makes no difference than just pressing it once.

[section=Proxy Jump] Discovered by Skyreon

[big]Trick Description[/big] Under certain circumstances, you can get boosted really high up, really quickly. It's basically a result of the game giving up on making your player model fit into a really tight area it's not supposed to be in. You'll get shot out of the crevice like a cannonball.

[big]How-To[/big]

  1. Find a cramped area where the player model can just barely squeeze itself into.
  2. Wiggle until the physics engine shoots you out of there.

Fun fact: Back in the day, this was used in the old Gate Skip route. About a week later, it got obsoleted by a precise wall glide. Original clip from Twitch (not embedded):

Game stats
Followers
36
Runs
44
Players
9
Latest threads
Posted 6 years ago
0 replies
Moderators