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I've looked through a lot of games on the site, and there are some universal rules I have come across that make zero sense, so I'm curious, what rules do other runners think are pretty useless that are fairly standard across games? I'll give an example: I personally think requiring audio for mobile games that have built-in timers is completely useless. The audio adds nothing to the run that the timer can't show, and often times mobile runners can't record internal audio for games, which just severely limits the possible player base for the game. |
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Some unnecessary rules that I often find: Specifying a rule for requiring video for all runs might also be redundant, but I personally decided to put that rule in all my games. |
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Yes, require audio in that cases is unnecessary, specially in android since it also records what you say |
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In my "amateur moderator" phase I also required livesplit in the videos for some reason, but I quickly removed it from everywhere. |
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@ViperViper Audio is useful for games without a built in timer and that are difficult to determine if a run is sped up or not. In both Crossy Road and Pou we have rules where only runs under a certain threshold require game audio (same with a hand camera for crossy road because of frequent autoclicker usage), the rest does not because we want to keep most of the leaderboard accessible to the average runner. |
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I do agree that games which are possibly subject to methods of cheating that can be prevented by requiring audio, should, but I'm not referring to these games. I'm referring to the games that aren't subject to these forms of cheating, or, have other ways built in-game to detect these forms of cheats, such as an in-game timer. Personally, I try to not have excessive game rules, as I think accessibility is one of the most important things in speedrunning. I do like your alternative garsh that not every run requires audio, only certain runs under a threshold do. |
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@VyPrVyPr the reason the audio rule exists is that audio queues stop splicing (which CAN still be done w/ the use of cheats in mobile games and others with built in timers, and affects all games, and has been shown to have been done on even the smallest scale games). Also generally audio is not that hard to record if you already have video, so it barely affects accessibility (I believe there's some pretty simple ways to get android audio to record, and I know for a fact you can easily do it on iOS nowadays, and OBS + capture cards works on everything else). Also for @Oreo321Oreo321 the boards that have things like: For @skunk_hahahahahahaskunk_hahahahahaha |
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I disagree with most of that, but to each their own. Accessibility to a game is one of the most important aspects IMO, and especially in the case of mobile games, it can be impossible for mobile devices to record internal audio w/o external tools such as a capture card or video recording device. Unless its absolutely necessary for a game to record audio (such as cookie clicker, crossy road, clicking based games mainly) then I really don't see why you would want to limit possible community growth. |
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Can I say a rule that's not for speedrunning? The global autofire ban at Twin Galaxies is the most insane rule I've ever seen. Why? Because they even banned autofire IN GAMES THAT HAVE IT ON BY DEFAULT. The only way it's allowed is if there's absolutely no way for it to be turned off. |
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