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speedrun: Painkiller
XDavidXtreme1 year ago

The video is private.

Okänt
XDavidXtreme1 year ago

This is not Insomnia, this is Daydream.

Okänt
XDavidXtreme1 year ago

It seems as if this video got the rare monster spawn-kill glitch an astounding 4 times. However, I could not verify the legitimacy of those monster spawn-kills, I don't remember ever getting these in Atrium Complex. The sound volume is too low to determine whether the right amount of monsters spawned or whether the gib sound was made when the spawn-kills occurred. From now on, please set the "Sound volume" setting from Options to 100.

XDavidXtreme1 year ago

The reason for the rejection is clear, the enemy sounds are not heard. In some instances, like when you shoot the gun, somebody talks, or the music itself is too loud, the enemy sounds are overwritten by them. At 17:23, the player whines are so loud that it overwrites the spawning sound of the enemies. I will make an exception this time since it seems it was unintentional.

XDavidXtreme1 year ago

Hello, this sound volume is acceptable, please keep it like this for the following runs.

XDavidXtreme1 year ago

Hello, yes, some of the sounds can actually be heard, but they were so low that I couldn't hear them even with 100% volume (whereas I usually play with 20%). Please adjust a bit higher, so it isn't required to tune up the volume a lot.

XDavidXtreme1 year ago

In High Seas, you've taken the longer path, here is the shorter one:

XDavidXtreme2 years ago

Yes, make a backup of your old save and start a fresh one. There are some objectives that are hard to figure out just by looking at the video, like amputating monsters' limbs with the Soul Catcher.

XDavidXtreme2 years ago

With Haste is separate because the Haste tarot cards have a Timer bug, the first second is as slow as the haste effect, but after that it is counted at normal speed. We suggest not doing this category as the haste tarot card offers no benefit besides making the run slower.

Yes, you are allowed, rules don't mention any restrictions regarding tarot cards.

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XDavidXtreme3 years ago

You wrote my name wrong and climbing up the Hangar has been known since 2009 when it launched.

Okänt
XDavidXtreme3 years ago

Greed tarot card was used, moved to Tarot Cards category.

XDavidXtreme3 years ago

The countdown timer is counted since you are able to move using certain glitches in that time frame and the time after boss health is 0 is also counted since you can die and lose the round.

XDavidXtreme4 years ago

No, it is not Black Edition, it is a budget version of the Heaven's got a Hitman with only 12 levels instead of 24.

bluerain tycker om detta
XDavidXtreme5 years ago

Hello, regarding your request, I have added separate sub-categories for runs done on different platforms (PC/PS3/X360), hope this will suffice the problem.

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tråd: Painkiller
XDavidXtreme5 years ago

How to verify a run to see if it has used Tarot Cards for cheating purposes.

[section=Gold Tarot Cards]

  • These cards are displayed when activated, doesn't require advanced analysis and can be spotted easily, if the client has been modified in any way, the runner will be disqualified and permanently banned due to potential fraud in past runs and also future runs (If it is by accident, it might or might not be disputed).

[section=Silver Tarot Cards] [big]• Soul Keeper[/big] - This card is obsolete in Trauma, souls usually stay for 10 seconds, but with Soul Keeper their period is prolonged to 15 seconds. [big]• Blessing[/big] - Pretty obvious, if you start the level with 150 health, you automatically used this tarot card. [big]• Replenish[/big] - If the ammo boxes offer double the ammo in the respective difficulty, then this card is used. See list below [big]• Dark Soul[/big] - This card is obsolete in Trauma, you will morph into demon at 50 collected souls, if the player temporarily turns into a demon at 48 souls then this card is used. [big]• Soul Catcher[/big] - This card is obsolete in Trauma, easy to spot due to the large amounts of souls, if a soul is attracted to the player, then this card is used. [big]• Greed[/big] - This card is crucial to 100%, if the amount of usual coins is double, then this card is used, there is also a bug that adds the bonus coins from jewelry dropped from monsters. [big]• Vitality[/big] - If the amount of health isn't capped at 100, but increases when collecting yellow souls up to 150, then this card is used. [big]• Last Breath[/big] - When the player dies, it will be revived and start with 33 hp, easy to spot because of the sound it makes. [big]• Soul Redeemer[/big] - This card is obsolete in Trauma, easy to spot, when collecting souls, the health recovered is doubled. [big]• Health Regeneration[/big] - If the player starts regenerating health 10 seconds after taking damage, then this card is used. [big]• Fear[/big] - If the boss starts with less than full health then this card is used, regarding other enemies it is very difficult to spot. [big]• 666 Ammo[/big] - Easy to spot, when starting the level if the player has 666 ammo for every gun, then this card is used. [big]• Armor Regeneration[/big] - If the player starts regenerating armor 10 seconds after taking damage, then this card is used. [big]• Health Stealer[/big] - Health increases when damaging enemies.

[section=Obsolete Cards]

  • The following cards don't require verification: [big]Divine Intervention[/big], [big]Forgiveness[/big], [big]Mercy[/big]

[section=Replenish Ammo] [big]Daydream[/big] • Shotgun Shells : 24 / 48 • Shotgun Ice Bullets : 20 / 40 • Stakegun Stakes : 20 / 40 • Ammo Grenade : 10 / 20 • Ammo Grenade (Big) : 16 / 32 • Minigun Bullets : 100 / 200 • Shurikens : 100 / 200 • Electricity : 50 / 100 • Rifle Bullets : 100 / 200 • Rifle Flame : 24 / 48 • Bolts : 60 / 120 • Heater Bombs : 100 / 200

• Megapack

  • Shotgun Shells : 20 / 40
  • Shotgun Ice Bullets : 8 / 16
  • Stakegun Stakes : 16 / 32
  • Ammo Grenade : 8 / 16
  • Minigun Bullets : 90 / 180
  • Shurikens : 40 / 80
  • Electricity : 40 / 80
  • Rifle Bullets : 60 / 120
  • Rifle Flame : 16 / 32
  • Bolts : 30 / 60
  • Heater Bombs : 32 / 64

[big]Insomnia[/big] • Shotgun Shells : 18 / 36 • Shotgun Ice Bullets : 15 / 30 • Stakegun Stakes : 15 / 30 • Ammo Grenade : 7.5 / 15 • Ammo Grenade (Big) : 12 / 24 • Minigun Bullets : 75 / 150 • Shurikens : 75 / 150 • Electricity : 37.5 / 75 • Rifle Bullets : 75 / 150 • Rifle Flame : 18 / 36 • Bolts : 45 / 90 • Heater Bombs : 75 / 150

• Megapack

  • Shotgun Shells : 15 / 30
  • Shotgun Ice Bullets : 6 / 12
  • Stakegun Stakes : 12 / 24
  • Ammo Grenade : 6 / 12
  • Minigun Bullets : 67.5 / 135
  • Shurikens : 30 / 60
  • Electricity : 30 / 60
  • Rifle Bullets : 45 / 90
  • Rifle Flame : 12 / 24
  • Bolts : 22.5 / 45
  • Heater Bombs : 24 / 48

[big]Nightmare & Trauma[/big] • Shotgun Shells : 12 / 24 • Shotgun Ice Bullets : 10 / 20 • Stakegun Stakes : 10 / 20 • Ammo Grenade : 5 / 10 • Ammo Grenade (Big) : 8 / 16 • Minigun Bullets : 50 / 100 • Shurikens : 50 / 100 • Electricity : 25 / 50 • Rifle Bullets : 50 / 100 • Rifle Flame : 12 / 24 • Bolts : 30 / 60 • Heater Bombs : 50 / 100

• Megapack

  • Shotgun Shells : 10 / 20
  • Shotgun Ice Bullets : 4 / 8
  • Stakegun Stakes : 8 / 16
  • Ammo Grenade : 4 / 8
  • Minigun Bullets : 45 / 90
  • Shurikens : 20 / 40
  • Electricity : 20 / 40
  • Rifle Bullets : 30 / 60
  • Rifle Flame : 8 / 16
  • Bolts : 15 / 30
  • Heater Bombs : 16 / 32
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XDavidXtreme6 years ago

[section=Confirmed Bugs - 15.05.2019]

  • Date: 15.05.2019 (May 5, 2019)
  • New Manifestid : 6254210275912684052 (After Update)
    • Download: download_depot 273110 273111 6254210275912684052
  • Old Manifestid : 1682221436400885297 (Before Update)
    • Download: download_depot 273110 273111 1682221436400885297

[section=Fixed Bugs]

  • Episode Victor Plank Climbing Bug: In Episode Victor, at the beginning of the second round, you could climb the planks that barricaded the other gate to further assist in the ZS_EPVICTOR_BUG_5 by using gae bolg or oicw. Any video between the timeline is eligible for submitting. Lifetime: - 28.06.2017 to 15.05.2019 (CSN:Z) Value: ZS_EPVICTOR_BUG_4

  • Episode Victor Skipping First Gate Bug: In Episode Victor, at the beginning of the second round, you could bypass the first gate and first zombie spawner by either using oicw or gae bolg (with Angra Wings) and jump over the entire wall. Any video between the timeline is eligible for submitting. Lifetime:

    • 28.06.2017 to 15.05.2019 (CSN:Z) Value: ZS_EPVICTOR_BUG_5
XDavidXtreme6 years ago

I've updated the Autosplitter script, very minor changes.

https://www.dropbox.com/s/2m1tyujl6hsrz29/SCPContainmentBreach.rar?dl=1

Some features might be unstable because of my "intense" testing (teleporting from room to room). So sorry for that but I got bored working continuously on this project.

Changelog:

  • Added version v0.1 (Split at start).
  • Added version v0.1.1 (Split at start).
  • Added version v0.1.2 (Split at start).
  • Added version v0.2 (Split at start).
  • Added version v0.5 (Split at start).
  • Added version 1.3.9 (Same as v0.9.3).
  • Added version 1.3.11 (Same as v0.9.3).
  • Fixed the Broken Game Timer (Time w/o loads) and made it as accurate as possible.
  • Removed a lot of unnecessary addresses and instructions from the code that might have caused performance issues.

Bugs:

  • There is a bug involving SCP-990 (Dream Man) when it shows at the loading screen, you can fix it by either deleting "CWM" from loadingscreens.ini or add "text1 = nil" and "text2 = nil" to him.
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XDavidXtreme6 years ago

I am trying to make it more polished and update it, so it will split in heavy containment zone and entrance zone, but trying to find addresses for this in a randomly generated map seems impossible. Currently I need some beta-testers to tell me if it works on their .exe, on mine which is downloaded from speedrun.com works just fine.

Also the fact that the game crashes after going to Gate A two times in a row doesn't really help.

XDavidXtreme6 years ago

Well, here is an Autosplitter script which doesn't do that much, only starts the timer when the map loads, resets the timer when you go to the main menu and splits when the Chaos Insurgency shows up. (v0.9.3 only)

Seydie tycker om detta
XDavidXtreme6 years ago

At least 3 speedruns in CSO/CSNZ, category/gamemode doesn't matter, to prevent excesive request for moderator, video is required and if it contains bugs, it will be replaced with a screenshot by a moderator to avoid getting spread and fixed (video is required only for moderators).

Om XDavidXtreme
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