[section=Dictionary] Use these terms and avoid at all cost to mention any of the bug's effects. (doesn't apply to fixed ones)
Map Bugs: [Gamemode][Map Name][BUG/OTHER][NUMBER][Iteration] Example : ZS_EPVICTOR_BUG_8_2
Weapon Bugs: [Weapon Name][BUG/OTHER][NUMBER]_[Iteration] Example : CLAYMORE_BUG_1
Other Bugs: [Identifiable System Name][BUG/OTHER][NUMBER]_[Iteration] Example: PARTS_BUG_1
[section=Allowed Bugs]
- ZS_PANICROOM_BUG_2
- ZS_PANICROOM_BUG_3
- ZS_PANICROOM_BUG_6
- ZS_PANICROOM_BUG_8
- ZS_PANICROOM_BUG_9
- ZS_PANICROOM_BUG_10
- ZS_PANICROOM_BUG_11
- ZS_PANICROOM_BUG_12
- ZS_PANICROOM_BUG_13
[section=Restricted Bugs]
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Toxicity Spawn Cliff Hanging Bug: In Toxicity you were able to get to the cliff either by the help of a Teammate, OICW, Angra Wings, Venom Guard, Zombie Grenade, but this bug has been fixed. Any video between the timeline is eligible for submitting. Lifetime:
- 23.09.2014 to 4.05.2018 (CSN:Z) Value: ZS_TOXICITY_BUG_1
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Bendita Bug: In Culvert you were able to deal damage to Dione using the Bendita's afterburn effect making clearing rounds faster, but this bug has been fixed rendering speedrunning Culvert obsolete. Any video between the timeline is eligible for submitting. Lifetime:
- 26.05.2014 to 15.05.2016 (Korea) Value: ZS_CULVERT_BUG_2
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Angra Nest Player Boosting : In Angra Nest you were able to boost yourself through the ceiling with the help of another Teammate, but this bug has been fixed. Value: ZS_ANGRANEST_BUG_6
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Panic Room Ledge Grabbing: In Panic room you were able to get onto the very thin edge of the 2nd phase platform with either the help of Gae Bolg, OICW, Venom Guard, Zombie Grenade, but this bug has been fixed. Any video between the timeline is eligible for submitting. Lifetime:
- 23.09.2014 to 10.10.2018 (CSN:Z) Value: ZS_PANICROOM_BUG_7
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Panic Room Skywalking: In Panic room you were able to skywalk through a gap in the 3rd phase were zombies usually come, you could reach there either by the help of Angra Wings, OICW, Kraken's Tentacle, Zombie Grenade, Venom Guard, but this bug has been fixed. Any video between the timeline is eligible for submitting. Lifetime:
- 23.09.2014 to 10.10.2018 (CSN:Z) Value: ZS_PANICROOM_BUG_14
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Episode Victor Boss Parts Bug: In Episode Victor, at final boss phase you were able to misalign boss' parts path by just shooting them with magnum launcher, but this bug has been fixed. Any video between the timeline is eligible for submitting. Lifetime:
- 23.01.2018 to 7.02.2018 (TW/HK) Value: ZS_EPVICTOR_BUG_8_1
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Episode Lucia Crab Bug: In Episode Lucia, you were able to push the crab while it was hung on the ceiling with magnum launcher into a corner in which will get stuck and unable to move, but this bug has been fixed. Any video between the timeline is eligible for submitting. Lifetime:
- 23.01.2018 to 7.02.2018 (TW/HK) Value: ZS_EPLUCIA_BUG_11
I added a new rule, in 100% speedrun, you are forbidden to use Greed tarot card. Because if you collect a ring dropped by a monster it will add up to the gold counter due to a bug.
Since there are no submissions to the Daydream difficulty we will have to keep the Trauma difficulty so that the tabel doesn't looks empty
Hello there, Artas1984, your runs are already submitted on Painkiller but are on the Level leaderboard not on the Full Game Leaderboard.
But if you want to renew them I can delete the old ones and approve your runs. Also the runs you have submitted to me are on the Full Game leaderboard and I have to reject them sorry.
Also what should we do about the german version of the game, it does some modifications to the game due to the Germany censorship here is an example to the Orphanage:
The BOOH Cards and BOOH Weapons should be allowed in a Any% speedrun since it is a glitch/bug but the only problem is that it would be available only for the Black Edition version since it has the HGaH and BOOH in the same game, but in the 1.64 version it wouldn't count for the Any% version. Should we add another category for this as well like an Any% HGaH and Any% BOOH?
We might need to add some rules for the future speedruns.
For example there is a command called "setmaxfps" which lets you limit the maximum fps to a certain number. This command is very overpowered since it lets you do tricks which are impossible in 120 fps. (it is also a required command in Loony Park since you cannot collect a secret in 120 fps)
Also there are Binds commands which lets you bind a certain command to a certain key like "bind NUMPAD1 setmaxfps 30" and skips the whole process of writing the command in the console. (The only negative aspect is that we don't know if a player has introduced a command or not by using binds)
The rules are usually created by the community. But 100% means full completion, therefore if there is a counter like "Monsters Killed" or "Gold Found" must be completed to its maximum potential (not including glitched or unreachable items like the level Ruins where you can only get 101/102 ammo because of a misplaced ammo box.).
The level leaderboard is missing, also there is only Any% where the game could be beaten in Card% (Collecting every single card), 100% (Every soul, gold coins, enemies and 5 stars). Also the difficulties should be divided into categories, there is obviously a huge difference between Daydream speedrun and Trauma speedrun.